Summary
Overview
Work History
Education
Skills
References
Timeline
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Mikayla Stock

Raleigh,NC

Summary

Adept at breathing life into video game universes, I leveraged my creativity and adaptability at companies like BioWare, enhancing narratives in RPGs through technical animation and cinematic design.

Overview

5
5
years of professional experience

Work History

Technical Animator

Electronic Arts
Remote
04.2024 - 07.2024

In this short-term contract position, I worked on the recently released RPG video game set in BioWare’s Dragon Age universe, "Dragon Age: The Veilguard." In this role, I had the following responsibilities:

  • Added to and modified existing infill in various locations to make them seem more lively and realistic.
  • Adjusted the appearance of infill NPCs to match the voice acting and Dragon Age lore.
  • Swapped out animations on infill NPCs to resolve issues such as clipping, or floating.
  • Adjusted the spawn radius of infill NPCs to improve performance.
  • Added and modified the collision of infill NPCs.
  • I tested the infill and logged bugs.

Cinematic Designer

BioWare
, Austin, TX - Remote
04.2021 - 07.2023

In this role, I worked on an MMO-RPG video game set in the Star Wars universe, in which players can take on the role of hero and make choices that affect the fate of the galaxy. My responsibilities were:

  • Made cinematic cut-scenes for branching conversations in the following content updates: "Legacy of the Sith" expansion, "Digging Deeper" content update, "Ruhnuk" daily area, "Old Wounds" content update.
  • Placed actors, cameras, and stages, as well as sequenced pre-existing animations, to develop scenes for pre-written scripts.
  • Re-directed cameras to compensate for variable player heights.
  • Collaborated with other departments, such as writing, visual effects, and environment art, to develop visually impactful scenes.

2D Game Artist

Centervention®
Durham, NC
05.2019 - 11.2020

An educational game to aid in the social and emotional development of children in kindergarten and first grade. My responsibilities in this role included:

  • Created 230+ new assets for Zoo Academy from concept to final asset, including 20+ new characters that were a combination of bipedal and quadrupedal, 120+ new animations of various characters and objects, and 15 new backgrounds. Collaborated with the producer, writers, and programmers to bring to life the character-driven scenes they envisioned.
  • Designed 20+ social media images advertising worksheets and lessons utilized by teachers in classrooms across the United States.
  • Primary Responsibilities Included: Concept Art, Storyboards, Animation, Asset Creation, Collaboration with Development Team

Education

Bachelor of Arts - Animation

Columbus College of Art & Design
Columbus, OH
05-2018

Skills

  • Creativity
  • Adaptability
  • Communication
  • Adobe Creative Suite Applications
  • Frostbite Game Engine
  • Heroblade Game Engine
  • JIRA
  • Unreal Engine
  • Maya 2016

References

References available upon request.

Timeline

Technical Animator

Electronic Arts
04.2024 - 07.2024

Cinematic Designer

BioWare
04.2021 - 07.2023

2D Game Artist

Centervention®
05.2019 - 11.2020

Bachelor of Arts - Animation

Columbus College of Art & Design
Mikayla Stock