Summary
Overview
Work History
Education
Skills
Timeline
Generic

Mike Banks

Pasadena,MD

Summary

Creative Multi-Talented Game Art Developer with over 8+ years of comprehensive experience designing video game assets, environments and characters both independently and as part of team. Achieves intended concepts according to project requirements by utilizing diverse technology resources. Poised and committed in listening carefully to critiques and requests, incorporating feedback and boosting project outcomes to surpass expectations. Imaginative and innovative professional polished in conducting thorough usability tests, designing visual 2D and 3D elements, audio and visual media, and creating simple animations. Proficient in Adobe Creative Suite, Maya 2013+, Marmoset Toolbag 4, Substance Painter and Designer, Zbrush and Unreal 5 with expertise in coding, game scripting, audio creation, 3D modeling and level design.

Overview

8
8
years of professional experience

Work History

Game Designer

Fathead Games
01.2022 - Current
  • Assisted idea generation and prototyping to assess content effectiveness.
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Edited files and line codes for direct incorporation into game builds.
  • Developed software elements and coding, trialing programs for QC and digital assessment.
  • Created 3D models, textures, animations and other assets for multiple video games.
  • Developed and implemented game levels with in-game mechanics.
  • Created prototypes based upon design ideas using such programming languages as Unreal 5 blueprint and c++.
  • Utilized C# to program logic, rules and AI in various game titles.
  • Improved existing gaming engines and tools for better productivity.
  • Balanced and adjusted gameplay experiences to increase critical and commercial success of product.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise.
  • Conducted regular design reviews throughout game development process.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.

Environment Artist

Pixel Perfect Games
07.2018 - 12.2021
  • Debugged and tested game features to support quality assurance requirements.
  • Developed game-related tools and scripts to facilitate game development.
  • Maintained and troubleshot game performance and system issues to enhance performance.
  • Developed 2D and 3D assets for game environments
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Optimized game performance and loading times for PC and mobile platforms to enhance user experience.
  • Developed and implemented game levels with in-game mechanics.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Cultivated professional working relationships with marketing department, other design personnel and upper management.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Utilized C# to program logic, rules and AI in various game titles.
  • Improved existing gaming engines and tools for better productivity.
  • Conducted regular design reviews throughout game development process.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.

Senior Environment Artist

Monochrome Games
03.2016 - 06.2018
  • Debugged and tested game features to support quality assurance requirements.
  • Developed game-related tools and scripts to facilitate game development.
  • Maintained and troubleshot game performance and system issues to enhance performance.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Developed and implemented game levels with in-game mechanics.
  • Created 3D models, textures, animations and other assets for multiple video games.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.

Education

Bachelor of Science - Game Arts

Full Sail University
Winter Park, FL
10.2016

Skills

  • 2D and 3D Animation
  • 3D Modeling
  • Photoscanning Objects
  • Unreal 4/5 Blueprint
  • UVmapping
  • Animation and Rigging
  • Lightingandshading
  • Retopologizing
  • Normalmapcreation
  • Texture Painting
  • Logo Design
  • Level Design and Layout
  • Gameplay Animation
  • NodeBasedRendering
  • C Programming
  • Sound Scripting
  • Complex Problem-Solving
  • Animation Pipeline Familiarity
  • Audio Capture
  • Graphic Design
  • Character Design and Creation
  • Debugging and Troubleshooting
  • Scripting Languages: PHP, Python, JavaScript
  • Proficiency in HTML

Timeline

Game Designer

Fathead Games
01.2022 - Current

Environment Artist

Pixel Perfect Games
07.2018 - 12.2021

Senior Environment Artist

Monochrome Games
03.2016 - 06.2018

Bachelor of Science - Game Arts

Full Sail University
Mike Banks