Designed and implemented visual effects (VFX) for 8 player abilities, as well as world interactions, and ambience.
Created a modular kit for designers to use in block outs, enabling consistent level building and scaling across the game.
Led the level design team while personally designing prototypes, block outs, set dressing, and lighting, ensuring alignment with the game's vision, character movement, and objectives.
Lead Level Designer
Outlandish Development
09.2024 - 04.2025
Refined level designs through playtesting and iterative improvements based on feedback, enhancing the overall player experience.
Designed and implemented visual effects for 12 player abilities and world interactions.
Spearheaded the development of all 16 levels, ensuring alignment with the game's vision while personally building 5 levels.
Game Designer | Producer
Sparrow Studios
09.2024 - 12.2024
Led a team of 5, delegating tasks and responsibilities to ensure efficient development and timely project delivery.
Designed and integrated 3D models into procedural "tile sets," enabling dynamic generation of game environments.
Designed VFX to elevate in-game events, enhancing visual feedback and boosting player engagement.
Level Designer
Nine Nytes
03.2024 - 05.2024
Designed and implemented 2 levels, including blocking out, set dressing, and creating engaging environments and gameplay.
Scripted custom events and enemy behavior for 2 levels, enhancing the player's experience and challenge.
Created ambient VFX to improve visual interest and provide feedback to the player, contributing to the overall game aesthetic.
State Programme coordinator. at International Fund for Agricultural Development Assisted Value Chain Development Programme, BenueState Programme coordinator. at International Fund for Agricultural Development Assisted Value Chain Development Programme, Benue