Worked closely with stakeholders and engineers on the development of “Aegir Tactics,” a collectible card game
Developed new game features like unique abilities and triggers for each card and deck, and mechanism to create synergy between certain combinations of cards
Leveraged Unreal Engine 5’s CCG Toolkit to optimize in-game processes and implemented enhancements to the game mechanics to improve gameplay performance and user experience
Engaged in extensive testing to troubleshoot bugs associated with the integration of new features with the game's core card mechanics.
Precision Bomber Engineer
Republic of Korea Air Force
Suwon, Korea
06.2019 - 03.2021
Worked closely with multidisciplinary teams, including pilots and other engineers, to ensure that aircraft bomber systems(F-4E) were synchronized for optimal performance and safety.
Education
Bachelor’s Degree in Computer Science -
Stony Brook University
05.2024
Bachelor’s Degree in Computer Science and Engineering -
Dongguk University
06.2022
Skills
Programming Languages (C, C, C#, Python, Java, Javascript, Typescript)
Spearheaded and developed a thrilling third-person shooter(TPS) 3D game using Unreal Engine 5 as the lead of a small team.
Worked on game design, animation controls, and core gameplay programming to create a dynamic and engaging player experience.
Players control a character tasked with battling waves of enemies. Main goal lies in strengthening the character to survive increasingly challenging encounters.
Fake Stack Overflow, 2023
Engineered a full-stack imitation of the Stack Overflow website using React and Node.js with a team member.
Learned the complete web development lifecycle and implemented key interactions and functionalities like establishing communication between users and the database.
Utilized Mongo DB to handle data management efficiently and effectively.
Nightmare Defence, 2021
Developed a challenging top-down 3D game using Unity Engine by following the mentorship of a senior developer, integrating professional insights into the project.
Worked on UI/UX including game screens, game mechanics, and player progression systems to learn overall Unity Engine’s components and functions.
Players engage in strategic combat to withstand waves of enemies, utilizing diverse in-game items and strengthening the abilities.
References
References available upon request.
Timeline
Unreal Game Developer
Star Sight Labs Summer Internship - Aegir Tactics
05.2023 - 08.2023
Precision Bomber Engineer
Republic of Korea Air Force
06.2019 - 03.2021
Bachelor’s Degree in Computer Science -
Stony Brook University
Bachelor’s Degree in Computer Science and Engineering -
Dongguk University
JLPT N2
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