Summary
Work History
Education
Skills
Tools
Timeline
Generic

Mitch Druery

Bend,OR

Summary

Technical Designer and Project Lead : Graveyard Vanguard

Lead the design and creation process of a third person isometric shooter. Used detailed documentation and agile workflows to coordinate a team of my peers and bring our game vision to life.

  • Constructed game documentation in Confluence, managed workflow from Jira dashboards.
  • Scripted the weapon and damage systems, console and airstrike mini-game mechanics, and various enemy combat mechanics.
  • Collaborated with artist to construct character and enemy models, animations, and texture materials from block out to final art to prioritize deadlines and maintain responsive communication channels.
  • Communicated frequently with the Design Team to maintain our vision for the game and to ensure that we stayed within the scope of the project.

Work History

Restaurant Worker

Various Restaurants
  • Accumulated over a decade of experience in the restaurant industry by assuming diverse positions such as chef, server, bartender, and dishwasher.

Education

Bachelor of Science - Game Design

Full Sail University
Winter Park, Florida
08-2024

Skills

  • Level Design
  • Game Design
  • Narrative Design
  • Game Documentation
  • Rapid Prototyping
  • Visual Scripting

Tools

  • Unreal Engine
  • Confluence + Jira
  • Perforce
  • Mixamo

Timeline

Restaurant Worker

Various Restaurants

Bachelor of Science - Game Design

Full Sail University
Mitch Druery