Skilled Environment Artist and 3D Artist with background in creating immersive and realistic game environments. I offer strong proficiency in software programs such as Unreal Engine, Maya, Substance, Adobe, and ZBrush. Strengths include proficiency in 3D modeling, texturing, lighting and rendering techniques along with strong understanding of spatial design and architectural principles. Previous roles have seen significant improvement in visual aesthetics and gameplay experience through innovative Virtual Environment designs with skillful use of 3D Pipeline techniques.