
Developed a beginner-level skiing game from concept to live demo, independently handling 3D modeling, UI design, gameplay logic, and implementation.
Created and integrated 3D assets and interactive environments, ensuring visual consistency and performance suitability for real-time gameplay.
Designed and implemented game UI and interaction flows, balancing usability and visual clarity for first-time players.
Implemented core game mechanics and logic through code, and delivered a working, real-time playable demonstration.
Conducted an end-to-end skiing concept research project, including high-fidelity prototyping, competitive analysis, and market research to explore unmet user needs in the skiing experience.
Designed high-fidelity UI/UX prototypes to visualize product concepts and user flows, translating research insights into concrete design solutions.
Performed competitive benchmarking and premium product analysis, identifying feature gaps, design patterns, and market positioning across leading skiing-related products.
Synthesized qualitative and market research findings into actionable insights to inform product direction and design decisions.