Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Generic

Murad Mirzayev

Big Rapids

Summary

I’m Murad, a 3D character designer with expertise in modeling, texturing, and rendering for games, films, and digital media. I have over five years of experience, working with tools like ZBrush, Blender, Maya, and Substance Painter. I studied digital animation and game design in the U.S. and have contributed to various projects. My focus is on organic, semi-realistic, stylized characters with strong artistic direction.

Overview

3
3
years of professional experience

Work History

3D Model/Character Designer

Palm Product Studio
12.2024 - Current

Creation of stylized 3D models of building, interface, mascots and platforms for a City Building Game

Character Designer/Hard Surface Modeler

Michael Lynn
01.2023 - 11.2023
  • Sketch and Modeling realistic Hard Surface models
  • Assisting 3D team on transitioning 2D concept to 3D

3D/2D Character Designer

Faycrest Studio LLC
10.2021 - 12.2022
  • Designing and sculpting protagonists and antagonists, ensuring each has unique look
  • 2D character concepts for NPC's
  • Profile Character Renders for DeadPedal

Education

Bachelors of Applied Science - Digital Animation and Game Design (DAGD)

Ferris State University
Big Rapids, MI
12-2025

Skills

  • Character Modeling
  • Sculpting
  • Flexibility with diverse programs
  • Retopology
  • Unwrapping

  • Texturing
  • Character Design
  • Hard Surface Modeling
  • Organic Modeler

Languages

English
Native or Bilingual
Russian
Native or Bilingual
Azerbaijani
Native or Bilingual

Timeline

3D Model/Character Designer

Palm Product Studio
12.2024 - Current

Character Designer/Hard Surface Modeler

Michael Lynn
01.2023 - 11.2023

3D/2D Character Designer

Faycrest Studio LLC
10.2021 - 12.2022

Bachelors of Applied Science - Digital Animation and Game Design (DAGD)

Ferris State University
Murad Mirzayev