Responsibilities:
- Create high-quality 3D models of props and weapons for game studios and animation projects.
- Develop textures and materials that align with the project's style.
- Collaborate with a team of artists, animators, and developers to ensure consistency and quality of the final product.
- Optimize models for performance in game engines and animation software.
- Participate in the development of concepts and visualizations for new projects.
Required Skills and Qualifications:
- Experience working as a mid-level 3D artist, preferably in the gaming or animation industry.
- Experienced with advanced functionalities of Blender
- Ability to work with texturing packages (Substance Painter, Photoshop, etc.).
- Knowledge of game engines (Unreal Engine, Unity, etc.).
- Understanding of anatomy, form, volume, and spatial thinking.
- Ability to work as part of a team and communicate effectively with colleagues.
Preferred Skills:
- Experience working with major game studios or well-known animation projects.
- A portfolio showcasing completed work in the field of props and weapons.
- Skills in sculpting and creating high-poly models (ZBrush, etc.).
- Knowledge of technical aspects of optimizing models for real-time use.
Work Conditions:
- Contract-based work with remote work options.
- Flexible schedule and the opportunity to work on interesting and creative projects.
- Competitive compensation based on experience and skills.