Experienced QA Engineer with a proven track record of ensuring the quality and functionality of diverse mobile games and applications. Proficient in testing various game genres including merge-3, match-3, and Unity games, as well as conducting thorough analysis of subscription features. Skilled in ad-hoc, cross-platform, compatibility, integration, and regression testing, with a strong understanding of analytics events. Well-versed in utilizing industry-standard bug tracking and project management tools, including Jira, Asana, and TestRail. Adept at collaborating with cross-functional teams and providing accurate estimations, bug reporting, and verification. Familiar with error tracking tools such as BugSnag, Sentry.io, and App Center. Experienced in working with mobile analytics tools like AppsFlyer, Swrve, and Facebook Analytics, and proficient in using tools such as Charles, Oracle VM Virtualbox, Unity editor and etc for effective testing. Highly adaptable and dedicated to delivering high-quality software solutions.
Project: AquaMatch
Project: EverMerge
• Responsible for the technical aspect of the Evermerge event calendar.
• Tested mobile games on Android and iOS platforms.
• Experience in testing merge-3 games, Unity games, and AB-tests.
• Tested analytics events.
• Proficient in ad-hoc, cross-platform testing, compatibility testing, integration testing, regression testing, etc.
• Provided estimation, bug reporting, and verification.
• Utilized bug tracking tools such as Jira and project management tools like Jira.
• Familiar with error tracking tools including BugSnag and Unity console.
• Worked with test management tool TestRail.
• Experienced with tools like Charles (sniffer), Oracle VM Virtualbox, BlueStacks (virtualization), adb, Android Device Monitor, 3UTools (mobile testing), Fork, Rider, Unity Editor, Docker, MongoDB/Studio3T (others).
Project: Clockmaker
• Responsible for ensuring the quality of subscriptions in the game.
• Presented a feature development analysis to the entire company.
• Tested mobile games on various platforms (Android, iOS, Amazon, Huawei, Web, Windows).
• Experience in testing match-3 games, Unity games, and AB-tests.
• Proficient in ad-hoc, cross-platform testing, compatibility testing, integration testing, regression testing, etc.
• Conducted knowledge transfer for new employees.
• Provided estimation, bug reporting, and verification.
• Investigated and analyzed client issues.
• Utilized bug tracking tools such as Asana and project management tools like Asana.
• Familiar with error tracking tools including Redash, Sentry.io, Unity console, and sniffers like Fiddler.
• Worked with mobile analytics tools such as AppsFlyer, Adjust, Facebook Analytics, and Firebase.
• Experienced with tools like Oracle VM Virtualbox, Nox, BlueStacks (virtualization), adb, Android Device Monitor, 3UTools (mobile testing), BitBucket, Chrome DevTools, Gamebench, MongoDB (others).
Projects: TBCC, KelvinVPN, DiveVPN, Dapcash-wallet, Cellframe-dashboard, Cellframe-node
• Responsibilities included working with documentation, regression testing, functional testing, bug reporting, localization, frontend and backend testing, and quality assurance and quality control.
• Assisted with Windows package manager.
Throughout my involvement in various projects, I have consistently demonstrated a keen interest in identifying bugs and understanding their resolution within the codebase. Starting with my initial exposure to game development in Unity (utilizing C#), I recognized the significance of delving into C# for further skill enhancement. As I deepened my proficiency in this language, I progressively grasped the nuances of code fixes, gauging their potential impact and recognizing residual areas that demanded meticulous attention and reevaluation. This comprehension inspired me to embark on the creation of my own 2D game, reminiscent of the challenging "Souls" genre.
The process of conceiving ideas, such as devising an intricate damage system or crafting a physics-driven bomb complete with weight dynamics capable of affecting both player and adversary alike, continues to exhilarate me. Transforming these concepts into functional code and witnessing their seamless integration into the game is an achievement I find deeply gratifying. This ongoing enthusiasm underscores my commitment to innovation and technical prowess in the realm of game development.