Summary
Overview
Work History
Education
Skills
Websites
Interests
Timeline
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Nathan Bachelder

El Segundo,CA

Summary

As a creative, I approach each new design challenge with an organized and informed method, utilizing my 3D modeling skills, quick sketching techniques and Ai generation, I am able to get rapid variations on an idea, and quickly get it into production. I design environments, characters and props with modeling, texture, and game play experience in mind. Collaborating with world building teams to solve design problems together and exceed expectations is my goal.
Proven ability to adapt to new art styles, from the surreal / photo realistic to whimsical cartoon style.

Overview

17
17
years of professional experience

Work History

Sr Concept Artist

Lost Boys Interactive
01.2022 - Current
  • Currently developing Lost Boys first internal project
  • Co-Dev on New World: Aeternum by Amazon Studios
  • Working closely with Art leadership to guide the Art Department in creating memorable environments, characters, and weapons that are grounded in reality and exude personality and life
  • Utilizing my artistic expertise in composition, shape, color, lighting, UI and UX to develop iconic visual styles and elevate in-game visuals.
  • Monitoring the needs for Layout Design, Lighting, World Builders and Character Artists to ensure artistic and game requirements are maintained.
  • Illustrate concept art that will inform outsourcing for character and environment asset creation within the IP style and specific brand.
  • Designing environments and characters with modeling, texture, and game play experience in mind. Collaborating with world building teams to solve design problems together and exceed expectations is my goal.

Visual Development Artist

Visual Development Artist - Freelance
01.2008 - Current
  • Clients include: Disney/Marvel, Microsoft, Sweet Bandits Studio, Super Bit Machine, Hitcents, Playdom, Omation Animation studio, Studio Voltz, Hidden City Entertainment
  • Excellent ability to create high quality concept art and promotional assets in a wide variety of art styles.
  • Working knowledge of graphic/visual/stylistic trends in art, film, and games including 3D and Ai.
  • Play a key role in defining the look and feel of a brand with a clear and distinctive visual identity that aligns with the goals of the product and tell a story.

Sr Concept Artist

Fox Next/Scopely
01.2019 - 01.2022
  • Collaborating closely with Directors, Game Designers, and World Builders to deliver concepts that inspire and fit within the Avatar IP and Avatar: Pandora Rising mobile game
  • Creating artwork to support a variety of teams; from loose sketches, mood boards, color keys, to in-game highly polished key art and icons.
  • Communicate and collaborate with game product leadership and IP stakeholders to ensure that the visual identity of our brand is closely aligned.
  • Ability to mentor and inspire artists in the same discipline
  • Collaborative team centric focus with an excellent ability to deliver and receive constructive feedback
  • Able to manage multiple, competing tasks and be self-directed in a quickly evolving environment with little direction

Principal Concept Artist

Sweet Bandits
01.2017 - 01.2022
  • Creating concept art for all major environment locales, the hero lineup, weapons, and background characters to establish, support and guide the 3D teams for Sweet Bandits Deceive Inc., a stylish, whimsical, multiplayer, spy/action shooter released in spring 2023 by Tripwire Interactive.

Sr Concept Artist

Epic Games
01.2013 - 01.2015
  • Delivering concept art at high visual standards and collaborating closely with the Art Director and Art Lead to define and drive the vision for Epic's Fortnite
  • From Environmental studies, mood pieces and screen paintovers to sketches of props, creatures, weapons and graphic design
  • Participating regularly in meetings to share personal ideas and clarifying concepts in order to achieve design objectives
  • Lead by example, creating a strong sense of purpose and community, and promoting a culture of excellence

Sr Concept Artist

Glu Mobile
01.2011 - 01.2013
  • Designing creatures, characters, environments, props and FX Studies
  • Delivering in game-painted renders, icons, as well as quick sketches, line art and photo bashing
  • Able to successfully work across several styles and genres with a desire to deliver high quality visuals that delight clients

Education

3D Platforms - 3D Software Training

Gnomon School of Visual Effects
North Hollywood, CA
05-2003

No Degree - Graphic Design

Art Center College of Design
Pasadena, CA
12-2002

No Degree - General Education

Orange Coast College
Costa Mesa, CA
05-2002

Skills

  • Character Design
  • Typography Design
  • Creative Visualization
  • Visual storytelling
  • Project Management
  • Environment Design
  • Color theory
  • 3D Modeling
  • UI and UX Design
  • Digital painting
  • Concept art development
  • Art Direction
  • Creative Problem-Solving
  • Design Mockups

Interests

  • Experimenting with different creative mediums, like Graphic Design, Typography, and Web Interfaces, to expand skills and techniques
  • Enjoy participating and coaching in Mixed Martial Arts for overall physical and mental well-being

Timeline

Sr Concept Artist

Lost Boys Interactive
01.2022 - Current

Sr Concept Artist

Fox Next/Scopely
01.2019 - 01.2022

Principal Concept Artist

Sweet Bandits
01.2017 - 01.2022

Sr Concept Artist

Epic Games
01.2013 - 01.2015

Sr Concept Artist

Glu Mobile
01.2011 - 01.2013

Visual Development Artist

Visual Development Artist - Freelance
01.2008 - Current

3D Platforms - 3D Software Training

Gnomon School of Visual Effects

No Degree - Graphic Design

Art Center College of Design

No Degree - General Education

Orange Coast College
Nathan Bachelder