Summary
Overview
Work History
Education
Skills
Websites
Interests
Timeline
Generic

Nathan Reynoso

Muscatine,IA

Summary

Specialized Mixing & Mastering Engineer with expertise in EDM, Hip-Hop, and interactive media sound design, delivering sonically balanced, impactful audio across music, film, and games. Proficient in Pro Tools, FabFilter, iZotope, Waves, and Wwise, with deep experience in EQ precision, multiband compression, stereo imaging, and harmonic saturation.

Skilled in advanced metering and consistently achieving industry-standard LUFs for streaming platforms. Adept in VST layering, Foley recording, and audio asset integration for games, ensuring immersive soundscapes and responsive audio experiences. Dedicated to crafting mixes and sound designs that retain clarity, punch, and emotional resonance across all formats.

Overview

6
6
years of professional experience

Work History

Production Engineer

Grain Processing Corporation
09.2019 - 04.2025
  • Balanced full-time factory work with pursuing a Bachelor's in Audio Production, developing strong time management and prioritization skills under demanding dual commitments.
  • Adapted rapidly to changing production workflows, a discipline mirrored in learning and mastering complex audio tools and post-production methods.
  • Developed high levels of patience, focus, and attention to detail, transferable to the precision required in audio editing, mixing, and mastering processes.
  • Strengthened resilience and work ethic, transitioning between physically intensive labor and mentally focused academic and creative projects.

Education

Bachelor of Science - Audio Production

Full Sail University
Winter Park, FL
08-2025

Skills

    DAWs & Audio Tools: Pro Tools, Ableton Live, FL Studio, Wwise
    Plugins & Software: FabFilter, Waves, iZotope, Soundtoys, Arturia, Native Instruments, Slate Digital, Plugin Alliance
    Mixing & Mastering: LUFs targeting for streaming platforms, advanced metering, tonal balance, EQ sculpting, multiband compression, stereo imaging, harmonic enhancement
    Audio Editing: Dialogue editing, noise reduction, dynamic range control, reverb/delay processing
    Sound Design & Game Audio: Foley creation, VST layering, SFX for game assets, voiceover editing, ambient soundscapes, interactive audio implementation via Wwise
    Music Production: Music stems, commercial stems, stem mastering

Interests

  • Producing and arranging beats across various styles, with a focus on Hip-Hop and EDM
  • DJing and curating sets to explore transitions, pacing, and audience dynamics
  • Experimenting with sound design techniques, including sampling, layering, and creative audio manipulation
  • Continuously exploring new plugins and production tools to expand my sonic palette

Timeline

Production Engineer

Grain Processing Corporation
09.2019 - 04.2025

Bachelor of Science - Audio Production

Full Sail University