Specialized Mixing & Mastering Engineer with expertise in EDM, Hip-Hop, and interactive media sound design, delivering sonically balanced, impactful audio across music, film, and games. Proficient in Pro Tools, FabFilter, iZotope, Waves, and Wwise, with deep experience in EQ precision, multiband compression, stereo imaging, and harmonic saturation.
Skilled in advanced metering and consistently achieving industry-standard LUFs for streaming platforms. Adept in VST layering, Foley recording, and audio asset integration for games, ensuring immersive soundscapes and responsive audio experiences. Dedicated to crafting mixes and sound designs that retain clarity, punch, and emotional resonance across all formats.
Overview
6
6
years of professional experience
Work History
Production Engineer
Grain Processing Corporation
09.2019 - 04.2025
Balanced full-time factory work with pursuing a Bachelor's in Audio Production, developing strong time management and prioritization skills under demanding dual commitments.
Adapted rapidly to changing production workflows, a discipline mirrored in learning and mastering complex audio tools and post-production methods.
Developed high levels of patience, focus, and attention to detail, transferable to the precision required in audio editing, mixing, and mastering processes.
Strengthened resilience and work ethic, transitioning between physically intensive labor and mentally focused academic and creative projects.
Education
Bachelor of Science - Audio Production
Full Sail University
Winter Park, FL
08-2025
Skills
DAWs & Audio Tools: Pro Tools, Ableton Live, FL Studio, Wwise Plugins & Software: FabFilter, Waves, iZotope, Soundtoys, Arturia, Native Instruments, Slate Digital, Plugin Alliance Mixing & Mastering: LUFs targeting for streaming platforms, advanced metering, tonal balance, EQ sculpting, multiband compression, stereo imaging, harmonic enhancement Audio Editing: Dialogue editing, noise reduction, dynamic range control, reverb/delay processing Sound Design & Game Audio: Foley creation, VST layering, SFX for game assets, voiceover editing, ambient soundscapes, interactive audio implementation via Wwise Music Production: Music stems, commercial stems, stem mastering