Summary
Overview
Work History
Education
Skills
Portfolio
Languages
Timeline
Generic

Nicholas McMahon

Winter Springs,FL

Summary

Creative 3D Modeler with 9 years of experience using computer graphics to create game ready 3D assets. Expertise in translating concepts into viable game ready assets, fully rigged, animated and textured. Organized and hardworking individual, and a team player especially when it comes to diagnosing where any blockers may be coming from.

Overview

8
8
years of professional experience

Work History

SR 3D Modeler

Dignitas Technologies/Lockheed Martin
Orlando, FL
07.2021 - Current
  • Increased client satisfaction by delivering realistic and well-structured 3D assets, that were fully rigged, animated and textured; within tight deadlines..
  • Participate in detailed meetings with SME's, Product owner and Engineers to gather requirements and provide input on possible strategies of requested features within given timeframes.
  • Enhanced project efficiency by creating high-quality 3D models, rigs, animations and textures for Military Simulation.

MD 3D Artist

Cloud Lake LLC
Hopkinsville, KY
09.2019 - 07.2021
  • Gathered information from NTM's, customer-provided documents, UAV videos, and recon images, to create accurate models to support SOF mission sets for both air and ground teams, within short time frames while ensuring accuracy to maximize their safety and mission readiness.
  • Create detailed weapons, vehicles and environments built in Unity to "sandbox" multitudes of scenarios.

JR 3D Artist

Dignitas Technologies/Lockheed Martin
Orlando, FL
11.2016 - 08.2019
  • Build Geo-specific and Geo-typical assets based off of design requirements
  • QC Assets once in engine to ensure base textures and sensor textures render properly.
  • Work in ArcGIS and Terra Vista for large scale asset placement
  • Configure XML files to incorporate into Buckets, Features, and Selectors in Terra Vista, saving time and money on filler data that is better used for geo-specific assets.
  • De-conflict/add geospatial data based on database expectations
  • Update, organize and QC re-used database assets in order to comply with current requirements
  • Incorporate new workflows though batch scripting by utilizing python scripts and reducing hours needed from modelers by 30%

Education

Master of Science - Game Design

Full Sail University
Winter Springs, FL
07.2016

Bachelor of Science - Game Art

Full Sail University
Winter Park, FL
06.2015

Skills

Maya

  • Hard Surface Modeling
  • Re-Topology
  • UV Mapping

3DS Max

  • Hard Surface Modeling
  • Re-Topology
  • UV Mapping
  • Processing CAD Data

Zbrush

  • High-Resolution sculpting
  • Organic Modeling
  • Re-topology

Substance Designer/Painter

  • Creation of tillable textures
  • Baking textures
  • Masking, painting, and adding normal map detail

Adobe Photoshop

  • Photo editing
  • Alpha creation

Portfolio

https://nck3d.artstation.com/

Languages

python
Limited Working

Timeline

SR 3D Modeler

Dignitas Technologies/Lockheed Martin
07.2021 - Current

MD 3D Artist

Cloud Lake LLC
09.2019 - 07.2021

JR 3D Artist

Dignitas Technologies/Lockheed Martin
11.2016 - 08.2019

Master of Science - Game Design

Full Sail University

Bachelor of Science - Game Art

Full Sail University
Nicholas McMahon