Summary
Overview
Work History
Education
Skills
Timeline
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Nicole Thayer

Schenectady,NY

Summary

Versatile Senior Designer with over 15 years of experience. Proven expertise in creating engaging experiences across diverse genres, from children’s games to ARPGs and online shooters. Demonstrates strong communication and leadership skills. Adapts easily and drives innovated design solutions across a wide variety of technical environments.

Overview

13
13
years of professional experience

Work History

Senior Designer

Dreamhaven Inc
Irvine, CA
05.2022 - 01.2026

Wildgate – PvE/PvP Level Designer and AI Designer

  • Designed and developed all PvE level and encounter elements. From Greybox to Polish, collaborated with concept and environmental art to develop interesting POIs for combat and exploration. Created adventure and encounter mechanics to use in said encounters.
  • Developed post-launch AI Variants and encounters to disrupt established player strategies

Senior Designer

Blizzard Entertainment
Irvine, CA
09.2020 - 05.2022

Diablo 4 – Level Lead and Zone Supervisor

  • Creative lead over Dry Steppes, one of the six zones of Diablo 4. Managed a team of six designers and artists to develop open world encounters, quests, and dungeons.
  • Created main and side story quests with compelling narratives in the Diablo universe.

Senior Designer

Vicarious Visions
Albany, NY
09.2012 - 09.2020

Tony Hawk Pro Skater 1 + 2 – Lead Level Designer

  • Lead a team of seven designers in creating a ground-up remake.
  • Worked closely with art team to preserve core gameplay elements while creating showcase opportunities.

Destiny 2: Forsaken Activity and Strike Designer

  • Developed gameplay mechanics and strikes for the Black Armory and Menagerie DLCs along with custom levels for said encounters.

Destiny 2: Warmind – Level, Encounter and Mission Designer

  • Open world and linear area designer for the Warmind DLC. Created custom layouts for interior and exterior spaces with a variety of encounters in each, as well as open-world Patrol encounters.
  • Crafted key narrative missions focusing on the Warmind storyline.

Crash Bandicoot N. Sane Trilogy – Level Designer

  • Remaster of the three original Crash Bandicoot games. Implemented custom pipeline for levels with missing geometry to maintain original gameplay pinpoint timing and accuracy

Skylanders: Imaginators – Skylanders: Superchargers – Skylanders: Swapforce – Level Designer

  • Designed layouts, adventure mechanics and combat encounters with a focus on gameplay that could reach a broad age and skill range.

Education

Bachelor of Science - Game Design

Champlain College
Burlington, VT
04-2012

Skills

  • Level design (open world, PvP arena, linear)
  • World-building and narrative design
  • Encounter and Gameplay mechanics
  • Effective communication and documentation
  • Team leadership and conflict resolution
  • Unreal Engine 5 and proprietary engines
  • Visual scripting
  • 3D modeling familiarity

Timeline

Senior Designer

Dreamhaven Inc
05.2022 - 01.2026

Senior Designer

Blizzard Entertainment
09.2020 - 05.2022

Senior Designer

Vicarious Visions
09.2012 - 09.2020

Bachelor of Science - Game Design

Champlain College
Nicole Thayer