Primarily a C++ programmer passionate about building tangible products that everyday people can use, whether it's applications, games, or anything else. Loves writing low level systems, and interfacing with higher level contributors (non-technical designers, etc)
Working on Video Game AI systems for TNM's first game, a blockbuster AAA single-player experience. Working in C++ and Unreal Engine 5.
Worked in the Cloud Hardware Infrastructure Engineering organization to write drivers for custom Azure hardware. C++.
Developed an open-source C++ API that implements the CPIX 2.2 specification for media encryption.
Enhanced tools for an internal debugging platform for the Ads team. Worked in C++ and AngularJS.