Highly motivated to pursue a career in the tech industry with a focus on gaining hands-on experience in software development. Eager to take on new challenges to further develop skills and committed to working hard to build a successful career in this field. Open to exploring opportunities that enable goal achievement and excited about the possibilities that lie ahead.
Hospital Triage Priority Queue System (C++)
• Developed a priority queue system using heap data structure to manage patient triage based on urgency levels for an emergency room.
• Implemented core C++ concepts, including dynamic memory, classes, and overloaded operators to handle patient prioritization.
• Created command-line interface allowing for patient management (add, peek, next, list) with priority-based scheduling.
• Managed patients using a heap-based structure to ensure efficient queue operations based on priority and arrival order.
• Integrated file I/O to load external data and simulate real-time command execution.
Card Game Simulation (Java)
• Implemented game logic, including card distribution, player actions, and deck reshuffling.
• Created efficient data handling algorithms, including the Fisher-Yates shuffle for randomizing the deck.
• Managed game state transitions and ensured smooth gameplay with custom classes for stacks and queues.
C++ Project
Seattle University
Hospital Triage Priority Queue System (C++)
• Developed a priority queue system using heap data structure to manage patient triage based on urgency levels for an emergency room.
• Implemented core C++ concepts, including dynamic memory, classes, and overloaded operators to handle patient prioritization.
• Created command-line interface allowing for patient management (add, peek, next, list) with priority-based scheduling.
• Managed patients using a heap-based structure to ensure efficient queue operations based on priority and arrival order.
• Integrated file I/O to load external data and simulate real-time command execution.
Java Project
Seattle University
Card Game Simulation (Java)
• Implemented game logic, including card distribution, player actions, and deck reshuffling.
• Created efficient data handling algorithms, including the Fisher-Yates shuffle for randomizing the deck.
• Managed game state transitions and ensured smooth gameplay with custom classes for stacks and queues.
College of Science and Engineering Dean’s Graduate Student Honor Roll for Spring 2024.
AEU - International Journal of Electronics and Communications · Oct 9, 2019
Optical and Quantum Electronics/Springer Nature · Sep 6, 2018