Game/UX Designer
- Project Dreadful | Capstone Project
Creative Game Designer thoroughly experienced at shifting ideas to prototypes and content. Pivotal assessment of self-coded elements to ascertain content quality and effectiveness. Astute guidance through planning, collaboration and in-person implementation to reduce troublesome instances. Resourceful logging of design and presentation flaws to streamline complex game design process.
As a Full Sail University student, I have acquired a wide range of abilities. For the entire time I've been pursuing my degree, I've worked with the Unreal Engine. I have experience working on initiatives that support the growth of team dynamics, project administration, and workspace organization. I've taken few small classes at Visual Studio that were all about C++ coding. I have also participated in the majority of industry procedures, such as team formation and the four-month development and release of a game.