Self taught computer programs and languages. Motivated in expanding personal knowledge and high level discourse of mathematics and computer science.
Dynamic game developer with experience at Throne of Hiraeth, specializing in AI programming and 3D modeling. Proficient in C# and Unity, I excel in collaborative environments and adapt swiftly to new technologies. My critical thinking skills drive innovative solutions, enhancing gameplay and user experience.
Self-made projects such as: treasurio, a short game about collecting treasure and dodging bandits.
DQM, a hack and slash inspired by devil may cry.
A chess bot, using techniques such as bitboards, Zobrist hashing, negamax searching, and piece square tables.