Summary
Overview
Work History
Education
Skills
Timeline
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PABLO CASELLAS

Miami,FL

Summary

Passionate emerging game developer skilled in creating immersive and engaging experiences. Strong emphasis on collaboration and adapting to evolving project requirements. Proficient in Unity, Unreal, 3D art, and level design principles, consistently delivering impactful results. Known for reliability as a team player with a deep-seated passion for innovation and quality, striving to push boundaries in the gaming industry.

Overview

4
4
years of professional experience

Work History

Game Designer

Eclipse: Chronicles of the Forgotten
09.2023 - 11.2023
  • Designed an immersive environment for 'Eclipse,' creating an expansive map with key areas like a City section and a Downtown, innovating gameplay mechanics by implementing an ammo system, reloading, aiming capabilities, and a flashlight feature to navigate darker regions
  • Developed a comprehensive HUD (Health, Stamina, Hunger bars, Ammo tracker), expanding the map, and refining player movements (sprinting, crouching)
  • Managed the evolution from alpha to final release, enhancing the game world with detailed environments, diverse NPCs, and interactive elements, successfully integrating a weather system and intricate storyline through interactive paper notes

Layout Artist

Dive
01.2022 - 04.2022
  • Led the environmental design of 3D horror-themed survival game created in a team of 3 students, skillfully crafting an immersive underwater setting embedded with realistic rocks, corals, and texture work that mimics the ocean's depths
  • Fostered effective team communication and project management, using GitHub for version control and collaboration, leading to a more efficient development process
  • Navigated the challenges associated with new software and working on a team, creating a cohesive and immersive game that resulted in personal growth in technical proficiency, creative problem-solving, and collaborative development

3D Artist

Cryptorium
01.2025 - 06.2025


  • Assisted in texture mapping and UV unwrapping for various 3D objects.
  • Collaborated with team members to refine visual assets for game environments.
  • Developed 3D models using Maya to support project requirements.
  • Demonstrated cooperation among the group under stringent deadlines, balancing ambitious game development goals with practical execution.

Stock Clerk

Chic Parisien
07.2022 - 08.2022
  • Maintained meticulous organization of bridal inventory in the stock room, categorizing gowns and accessories, ensuring seamless retrieval for colleagues, which optimized customer service and enhanced the overall efficiency of store operations
  • Facilitated clear and effective communication between the sales floor and stock room personnel, coordinating customer order transfers with precision and care, which played a pivotal role in supporting the needs of brides-to-be and bridal parties

Design Tutor

Bricks for Kids
06.2021 - 08.2021
  • Oversaw a team of 20 students, coordinating a comprehensive program dedicated to the construction and creative design of Lego projects, fostering a collaborative and educational environment
  • Mentored students through the completion of project tasks, applying time management strategies and allocating responsibilities to optimize team efficiency and project coherence

Education

Bachelor of Science - Game Design With A Minor in Animation

DePaul University
Chicago, IL
06.2025

Skills

  • After Effects
  • Unreal Engine
  • 3D Art
  • Autodesk Maya
  • Adobe Suite
  • Innovation and Design Thinking
  • Adaptability
  • Problem-solving
  • Unity Engine
  • 3D modeling
  • Game design
  • Minor Animation

Timeline

3D Artist

Cryptorium
01.2025 - 06.2025

Game Designer

Eclipse: Chronicles of the Forgotten
09.2023 - 11.2023

Stock Clerk

Chic Parisien
07.2022 - 08.2022

Layout Artist

Dive
01.2022 - 04.2022

Design Tutor

Bricks for Kids
06.2021 - 08.2021

Bachelor of Science - Game Design With A Minor in Animation

DePaul University