Summary
Overview
Work History
Education
Skills
Software
Timeline
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Patrick Beavers

Creative Developer
Los Angeles,CA

Summary

Passionate, problem-solving, creative thinking software developer with an eye for art, a talent for programming, game development, and a skill-set oriented towards capitalizing quickly on emerging trends in immersive storytelling by designing and implementing graphics and gameplay solutions and features.

Overview

13
13
years of professional experience

Work History

Lead Technical Artist

Skydance Interactive
09.2023 - Current
  • Troubleshot technical issues related to asset optimization and engine performance, ensuring a smooth gameplay experience for players.
  • Prototyped new game features in collaboration with designers, refining gameplay mechanics and visuals before full implementation.
  • Created high-quality visual effects using particle systems and shaders, enhancing the game''s overall aesthetic appeal.
  • Enhanced game performance by optimizing 3D assets and textures for seamless integration into the engine.
  • Coordinated with external partners on art asset production, maintaining consistent quality standards and providing timely feedback for adjustments.

Art Director

Mirrorscape
3 2022 - 09.2023
  • Contributed to creative process through original ideas and inspiration.
  • Researched industry trends and evaluated competitive pieces to enhance creativity and gather fresh ideas.
  • Developed technical art and asset pipeline across Blender and Unity using Python and C#
  • Designed and implemented features and systems in a shared architecture, including but not limited to gameplay programming, UI/UX design and implementation, and shader development.
  • Researched new ways to solve technical art and design challenges in a novel product
  • Collaborated with developers and artists to ensure quality met business demands while maintaining optimization and development standards
  • Worked with external artists to guide artistic standards while educating them on their use of internal tools

Art Director

Hashbang Games
01.2022 - 04.2022
  • Led team of 5 artists to produce game-ready art for console, mobile, XR, and desktop platforms.
  • Designed and developed art pipeline tools for asset management and artist-to-engine workflow.
  • Developed technical art standards and practices, focusing on shaders, character technical art, and pipeline.
  • Communicated needs to outsource teams as well as directing them towards creative goals.
  • Represented art and development teams at meetings with executives and discussed project goals and milestones.
  • Collaborated across company to interpret needs and solve problems related to art, level design, character design, workflow, and technical art.

Senior Technical Artist

Rey
06.2021 - 12.2021

-Oversee standardization of art workflow pipeline.
-Model, texture, rig, and animate stylized character models for multiple levels of detail.
-Script character solutions and pipelines in Unity3D and integrate into wider development pipeline.
-Guide art direction using creative experience, technical knowledge, and clear communication.

-Work with production and management to ensure clear, consistent expectations and deliver the maximum quality of work within the allotted scope and timeline.

Creative Developer

Framestore
01.2017 - 05.2021
  • Researched new technologies, software packages and hardware products for use in AR/VR and interactive content.
  • Used programming capabilities in C#, C++, Python, Swift and other libraries as needed, specifically aiming at high-quality and performant rendering in commercial 3D engines such as Unity, Unreal, and XCode/SceneKit.
  • Represented development team at meetings with executives and clients to discuss project goals and milestones, manage expectations, and maintain a creative yet practical focus.
  • Produced pitch content and took ownership in taking a concept from ideation to production.
  • Spearheaded new pipeline initiatives aimed at integrated real-time workflows into offline VFX environments.
  • Mentored junior designers and lead multiple projects as a developer.
  • Maintained clean, efficient, and modular code to aid in graphics feature and pipeline development.
  • Developed familiarity with CPU/GPU optimization and hardware architecture.
  • Wrote shaders in CGSL, GLSL, HLSL, and VEX. Experienced with compute shaders and other hardware accelerated rendering optimization.
  • Some R&D development in machine learning and neural networks aimed at real-time rendering and animation solutions.

Freelance Artist

Self-Employed
01.2012 - 02.2017
  • Worked with clients both locally and online to create personalized illustrations, designs, comic books, concept art, and animations for video games, TV, mobile game, and film productions.
  • Interfaced with various game engines and other software to produce high-quality visuals and content.
  • Met with customers and clients to determine project needs and prepared proposals, including creating production schedules, scopes of work and budgets.
  • Researched industry trends and evaluated competitive products.
  • Anticipated design issues and proved to be proactive in developing effective solutions.

Education

Bachelor of Arts - Illustration/Animation

Louisiana State University And A&M College
Baton Rouge, LA
Aug 2007 - 05.2011

Skills

Game Development

Client Relationships

Creative Development

Project Management

VR/AR/XR Development

Technical knowledge

Software Development

Programming

Storyboarding

Software Design

Software

C

C#

Python

Swift

Unity

Unreal

Timeline

Lead Technical Artist

Skydance Interactive
09.2023 - Current

Art Director

Hashbang Games
01.2022 - 04.2022

Senior Technical Artist

Rey
06.2021 - 12.2021

Creative Developer

Framestore
01.2017 - 05.2021

Freelance Artist

Self-Employed
01.2012 - 02.2017

Art Director

Mirrorscape
3 2022 - 09.2023

Bachelor of Arts - Illustration/Animation

Louisiana State University And A&M College
Aug 2007 - 05.2011
Patrick BeaversCreative Developer