Summary
Overview
Work History
Education
Skills
Websites
Timeline
Hi, I’m

Paul Anthony Baccam

Van Nuys,CA
Paul Anthony Baccam

Summary

15 Years episodic, music video, and blockbuster film studio pipeline experience. Strong knowledge of nonlinear editing software such as Nuke. Excellent understanding of vendor composite scripts and able insert stereo front to back. Mastering techniques such as beauty passes, rig/wire removal, green screen, monitor and phone comps, split comps, etc. Professional Artist with keen eye for detail, color and composition. Track record of bringing projects to life through innovative ideas. Creates compelling, inspiring and engaging pieces. Detail-oriented team player with strong organizational skills. Ability to handle multiple projects simultaneously with a high degree of accuracy.

Overview

16
years of professional experience

Work History

Sony Pictures/ The BodyShop
Culver City, CA

VFX Artist
07.2017 - Current

Job overview

  • Small Boutique shop design to handle overflow work other Studios
  • Given as team of 4-6 artists 80-120 shots per show to have quick turn around
  • Balance amount of easy/medium/hard composites
  • At peak have juggled 5-6 shows
  • Beauty passes
  • Green Screen car/monitor/phone comps
  • Wire/Rig removal
  • Split comps
  • Morphing
  • Environment/Object comps such as making black cars, to yellow taxis or turning red buildings to white hospital 5 stories high and incorporating new parking lot/skyline
  • Managed edits in close collaboration with Producers and incorporated required changes into updated versions

Legend 3D | VR | VFX
West Hollywood, California

Compositing Artist
11.2015 - 06.2017

Job overview

  • Dedicated staff to their Stereoscopic Department
  • Given opportunities to do compositing when it arise and also help in VR dept
  • Proprietary stereoscopic depthing
  • 2d Compositing
  • Cleaned up lidar renders such as Spiderman’s head from “Far from Home” to later incorporate into depth maps
  • Stitched VR plates for environments to be made stereoscopic

Stereo D
Burbank, California

Stereoscopic Artist, Media Artist
04.2011 - 06.2015

Job overview

  • Specially assigned 30 man artist team 5 months in London and took shots from roto to final of two films and also assisting of another film
  • That included roto, stereo paint, motion blur edging, element conversion, etc
  • At Burbank studio assigned to multiple teams and aiding multiple leads and supervisors
  • Extremely flexible in finishing task or prepping for artists to take over so as to take on high priority shots
  • Volunteered for roto work, edge work, or element composite when demand jumps before necessary artists are available
  • Frequently requested to trouble shoot complex composite scripts to convert to stereo
  • Projects worked on including Avengers, Avengers Age of Ultron, Pacific Rim, Ant Man, etc
  • For full listing please see IMDB – Paul A. Baccam

Indee Records

Freelance Artist
01.2009 - 02.2009

Job overview

  • Managing personal assignment schedule from 3D modeling, music video compositing, to editing
  • Producing 3D content/branding for clients
  • Researching new industry standard techniques which improved the quality of videos produced

Education

Full Sail University
, Winter Park, FL

Bachelor of Science Degree from Computer Animation
04.2008

Skills

Art Skills:

  • 2d and 3d Compositing
  • Keying green screens, monitors, phones, etc
  • 3D Complex Camera/Object Tracking
  • Match moving
  • Matte painting
  • Stereoscopic Depth Creation
  • CGI Z Depth
  • 3D Modeling
  • Texturing
  • Visual Integration

Software Skills:

  • Modeling: AutoDesk Maya, 3DS Max
  • Tracking/Roto: Mocha Pro, Syntheyes, PF Track
  • Compositing: Nuke, Shake
  • Editing: Final Cut Pro, Edius Pro

Timeline

VFX Artist

Sony Pictures/ The BodyShop
07.2017 - Current

Compositing Artist

Legend 3D | VR | VFX
11.2015 - 06.2017

Stereoscopic Artist, Media Artist

Stereo D
04.2011 - 06.2015

Freelance Artist

Indee Records
01.2009 - 02.2009

Full Sail University

Bachelor of Science Degree from Computer Animation
Paul Anthony Baccam