Summary
Overview
Work History
Education
Skills
Software
Timeline
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Peyton Duncan

Peyton Duncan

Art & Animation Director
WINTER PARK,FL

Summary

I am a veteran Art & Animation Director, well-versed in all aspects of the ideation, production, and management of Art & Animation for video games.

As an Art Director, I have shipped over 20 titles, representing over 30 million units sold and over 1.5 billion dollars in revenue.

I have worked on both original and licensed IP, through 5 generations of console hardware, across 7 different genres, and 9 different game engines.

As an Animation Director I have storyboarded, planned, and directed over 30 mocap shoots, for core game animation, as well as narrative cinematics.

I have directed celebrities like Bootsy Collins, Tiger Woods, Chad Johnson, Randy Couture, Bas Rutten and countless unknown actors and stunt performers.

I have worked with teams ranging from 20 to 300 developers, scattered across multiple time zones and 4 different continents.

I have worked on as many as 4 projects at a single time, all in separate phases of production, and have had as many as 70 direct reports, representing nearly every discipline within video game production.

I have worked with and mentored hundreds of artists, many of them becoming directors and leaders within the video game and film industry.

I am looking for a role where I can share the depth and breadth of my experience and knowledge with artist, animators and designers, while increasing the quality of both the product and the production cycle.

Overview

36
36
years of professional experience
3
3
years of post-secondary education

Work History

Art Director

Electronic Arts
Orlando, FL
04.2005 - Current
  • Communicated Vision through written creative briefs, style guides, concepts, prototypes and "in-engine" visual targets.
  • Directed and manged contributors, both internal and external, to ensure work being done supports art goals and visual standards.
  • Directed & Planned MOCAP and animation creation, for Gameplay as well as NIS/Narrative.
  • Directed Production of all visual Content
  • Lead and collaborated with Production, Rendering, Engineering Leads, and contracted partners, to ensure art assets & features achieve aesthetic and technical objectives for product.
  • Contributed to creative process through original ideas and inspiration.
  • Managed technological considerations to transform and manipulate artwork.
  • Built and maintained relationships with Marketing, Branding and UX Design partners.
  • Direct the capture, production and editing of Marketing content, screenshots, videos etc.
  • Mentored and provide career guidance for Art Leads, Senior Artist and Creative partners.
  • Grow and develop the art team and foster strong cross disciplinary relationships for high-functioning teams across projects.
  • Collaborated with Studio leadership to source, propose and approve contract partners for pre-vis and production.

Products

  • EA Sports PGA Tour 23 - Art & Animation Director
  • Madden NFL 20- Art Director
  • Madden NFL 19 – Narrative Art Director
  • Madden NFL 18 – Core Game Art Director
  • Rory McIlroy PGA Tour- Art & Animation Director
  • Tiger Woods PGA TOUR 2014- Art & Animation Director
  • Tiger Woods PGA TOUR 2013- Art & Animation Director
  • EA SPORTS MMA - Art Director
  • NCAA Football 07- Art Director
  • NFL Tour - Art & Animation Director
  • NFL Street III - Art & Animation Director (External development)
  • Arena Football - Art & Animation Director (External development

Art Direction & Production Consultant

NextTech AR
Toronto, Canada
01.2017 - 10.2018
  • Art Direction & Production Consultant for POP AR E-Commerce/ Mobile products
  • Directed Visual Targets per project
  • Defined uniform style guide for consistency across all projects
  • Defined & Documented workflows & pipelines for micro photogrammetry & asset creation for AR

Art Direction & Production Consultant

Symbio Games
Beijing, China
01.2005 - 10.2006
  • Define Per Asset Visual Targets
  • Evaluate Artist and Art quality
  • Define Workflows & Pipelines for asset creation for PlayStation 2 and Xbox 360 consoles
  • Established training program and tutorials to develop 3d artist including Environment & Character Modeling, UV texturing, Skinning/Rigging and Shaders


Art Director

NC Soft
Austin, TX
06.2004 - 04.2005
  • Liaison with Executive Creative Team in Korea
  • Reboot Visual Design after 3 years of development
  • Establish Visual Targets for Art, Animation & VFX
  • Evaluate Existing Art staff
  • Evaluate Existing Rendering Tech /Game Engine
  • Partner with HR for Aggressive Hiring Campaign to Rebuild Team

Project

  • Tabula Rasa

Studio Art & Creative Director

Acclaim Studios Austin
Austin, TX
04.2003 - 03.2004
  • Work with GM, directors, and dev leads to ensure projects are completed on time and within budget.
  • Mange the quality expectations for multiple projects and dev teams
  • Direct finance and other partners regarding budget, headcount, and product timelines.
  • Oversee project schedules, productivity towards milestones, and production pathways.
  • Raise awareness of issues, and help remove roadblocks.
  • Champion the product and team both internally and externally.
  • Regularly play the games and provide actionable feedback to Dev Leads regarding Visuals and Game Design

Products

  • The Red Star Art/Creative Director
  • 100 Bullets Art/Creative Director
  • All-Star Baseball 2005 - Art /Creative Director
  • Showdown: Legends of Wrestling - Art/Creative Director
  • Alias- Additional Art work/ Marketing Support


Co-GM

Acclaim Studios Austin
Austin, TX
09.2002 - 06.2003
  • Worked Closely with Executive VP's and CEO
  • Managed the studio's operating and capital budgets, resource budget, quality, and on-time predictability targets.
  • Managed priorities across multiple projects/programs.
  • Participated in monthly Studio operational/business reviews by presenting key metrics and critical risks / mitigation for projects.
  • Managed Studio Closures and Product consolidations
  • Partnered with HR to recruit, develop and retain talent

Art Director

Acclaim Studios Austin
Austin, TX
03.2000 - 09.2002
  • 70 Direct Reports
  • 4 projects in development
  • Mentored Senior Artis in Leadership and Management
  • Developed Talent Board to manage resource allocation, training, development and hiring, based on project and studio requirements

Products

  • Turok: Evolution - Art & Animation Director
  • All-Star Baseball 2002 - Art Director
  • NFL QB Club 2002 - Art Director

Character Artist & Animator

Iguana Entertainment
Austin, TX
07.1994 - 05.2000

Products


  • South Park N64- Lead Artist
  • Mary Kate & Ashley -Additional Art
  • All-Star Baseball 99 - Character Models/Animation/ Motion Capture
  • Turok the Dinosaur Hunter - Character Modeling & Animation/Marketing Assets/ Box Art
  • Batman Forever - Character Concepts/Design, Character modeling & Animation

Art & Animation Director

GMG International
Washington, DC
10.1990 - 07.1994

Client list

• AT&T- Telly Award Gold

• Citibank - Telly Award Gold

• Washington Redskins - Telly Award Gold

• NASA - Telly Award Silver

• Reynolds Metals- Telly Award Gold/ Mobius Award

• Westgate Entertainment

• Macy's - Telly Award Silver

• Pinnacle Golf- Telly Award Gold/ Mobius Award

• Military Sea Lift Command

• WEB TV

• Virginia Gold Cup- Telly Award Gold

Education

No Degree - Adult And Continuing Education

Austin School of Film
Austin Tx
05.2001 -

No Degree - Continuing Education

American Film Institute
Washington DC
05.2001 -

Associate of Arts - Advertising Design

Art Institute of Ft Lauderdale
Ft. Lauderdale FL
09.1987 - 06.1989

Associate of Arts - General Studies

NOVA
Alexandria VA
09.1985 - 06.1987

Skills

Visual Development Expert, Leadership, Problem Solving, Writing, Research

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Software

Photoshop, Premier, AfterFX, Lightroom, Agisoft, Reality Capture, 3DsMax, Maya, Blender, Masterpiece Studio, Zbrush, Daz3d, Substance Designer, Substance Painter, Crazy Bump, X-Normal, PopcornFX, Motion Builder, FrameForge, Final Draft, Microsoft Office, Google Docs, Sheets & Slides, Confluence,Tvori, Miro, Shotgun, Jira, P4v

Timeline

Art Direction & Production Consultant

NextTech AR
01.2017 - 10.2018

Art Director

Electronic Arts
04.2005 - Current

Art Direction & Production Consultant

Symbio Games
01.2005 - 10.2006

Art Director

NC Soft
06.2004 - 04.2005

Studio Art & Creative Director

Acclaim Studios Austin
04.2003 - 03.2004

Co-GM

Acclaim Studios Austin
09.2002 - 06.2003

No Degree - Adult And Continuing Education

Austin School of Film
05.2001 -

No Degree - Continuing Education

American Film Institute
05.2001 -

Art Director

Acclaim Studios Austin
03.2000 - 09.2002

Character Artist & Animator

Iguana Entertainment
07.1994 - 05.2000

Art & Animation Director

GMG International
10.1990 - 07.1994

Associate of Arts - Advertising Design

Art Institute of Ft Lauderdale
09.1987 - 06.1989

Associate of Arts - General Studies

NOVA
09.1985 - 06.1987
Peyton DuncanArt & Animation Director