Summary
Overview
Work History
Education
Skills
Timeline
Generic

Phalline Hoang

San Gabriel

Summary

Successfully developed immersive environments and concept art, enhancing storytelling across entertainment platforms; theme-park, films, television and books. Known for strong communication and innovative problem-solving abilities, delivering high-quality assets under tight deadlines.

Overview

16
16
years of professional experience

Work History

Designer

Mycotoo
Pasadena, CA
03.2025 - 04.2025
  • Worked closely with Art Director to quickly generate innovative designs for client pitch, unannounced project.

Designer

Mister & Mischief
Los Angeles, CA
02.2025 - 03.2025
  • Worked closely with Art Director Katrina and Jeff to develop loose exploratory sketches and proceeded to delivere polished point-of-view illustration that is aligned with the project narrative and guest experience goals.

Background Designer

Nickelodeon Animation Studio
Burbank, CA
10.2021 - 12.2023
  • Collaborated with Art Director Scott Kikuta and Supervising Producer Nick Filippi on Monster High, CG show.
  • Responsible for generating loose concepts designs and immersive thematic exploration for sets and environments.
  • Created orthographic drawing for sets, props turnarounds.
  • Compiled artwork packages and visual guides for overseas production teams to ensure design accuracy and consistency.

Background Artist

Cartoon Network Studios
Burbank, CA
07.2022 - 08.2022
  • Served as background layout artist for Dang, It's Dracula! creating layouts that capture the show's unique visual style.
  • Implemented feedback from art directors efficiently, and delivered artwork within a time-constrained production schedule.

Background Artist

Rough Draft Studios
Glendale, CA
01.2022 - 04.2022
  • Served as a Background Layout Artist on Fired on Mars, creating layouts that aligned with the show's distinctive style.
  • Efficiently incorporated feedback from art directors, and delivering artwork under tight deadlines.

Visual Development Artist

Warner Bros. Animation
Burbank, CA
09.2021 - 11.2021

Worked closely with production designer Aaron Spurgeon on Daffy and Porky: The Day the Earth Blew Up film, developing blue-sky concept art to define pivotal moments.

Background Artist

Cartoon Network Studios
Burbank, CA
09.2021 - 10.2021
  • Collaborated with Art Director Levon Jihanian on Tig N' Seek, creating backgrounds that aligned with the show's unique visual style.
  • Efficiently produced high-quality backgrounds under tight deadlines , supporting the production fast-paced schedule.

Background Designer

Flying Bark Production
Alexandria, Australia
04.2021 - 07.2021
  • Served as Background Layout Artist for LEGO Monkie Kid Season 3, illustrating diverse backgrounds that aligned with the show's distinctive style, tone and mood.
  • Create visually compelling layouts to enhance storytelling.
  • Delivered high-quality immersive background designs that captured the tonal essence of the world, meeting stringent weekly deadlines.

Designer

ThinkwellGroup
Burbank, CA
04.2017 - 05.2020
  • Served as Lead Concept Designer for unannounced theme park projects, overseeing multiple design initiatives to deliver assets on time and within budget constraints.
  • Partnered with creative team to develop design concepts and mock-ups, staying true to brand IP while enhancing visual appeal.
  • Produced aerial master paintings, environment sketches, elevations, storyboards, color keys, production ready murals, crafting immersive and interactive guest experiences.

Surface Painter

DreamWorks Animation Television
Burbank, CA
07.2016 - 04.2017
  • Collaborated with Art Director Jessica Bulinski on How to Train Your Dragon: Race to the Edge, creating color keys and painted 3D assets to support dynamic visual storytelling.
  • Created loose color keyes, rough environment concepts and detailed texture painting for characters, environments and props, serving as guides for the overseas production team.

Concept Artist

Walt Disney Imagineering
Burbank, CA
06.2015 - 12.2015
  • Collaborated closely with Art Director Owen Yoshino and the creative team to brainstorm concepts for environment and experience design for Tokyo DisneySea.
  • Developed concepts for guest experiences and show designs, contributing to immersive storytelling in themed environments.
  • Delivered high-quality final assets that exceeded client expectations.

Illustrator

ThinkwellGroup
Burbank, CA
09.2014 - 03.2015
  • Served as an illustrator for Warner Bros World Abu Dhabi, creating concept environment sketches, orthographic interior concepts, and aerial paintings.
  • Designed and painted elevation drawings, props turnarounds, point-of-view key art, contributing to cohesive and engaging environments across zones including DC Comics Universe, The Flintstones, and Tom and Jerry.
  • Collaborated with creative teams to ensure artwork aligned with project vision, enhancing the storytelling and aesthetic of each themed zone.

Illustrator

Favilli Studio
Pasadena, CA
02.2014 - 09.2014
  • Collaborated in brainstorming sessions to develop innovative world-building concepts for diverse zones within theme park designs.
  • Created loose concept sketches, elevation designs, point-of-view-illustrations and paintings to meet project deliverables.

Consultant

Walt Disney Imagineering
Burbank, CA
10.2012 - 02.2013
  • Designed and painted flats and props for Shanghai Tomorrowland Disney's Buzz Lightyear dark ride, contributing to a high-quality installation of scenic art.
  • Collaborated closely with Art Director Scot Drake to deliver assets that met rigorous standards within a fast-paced post production pipeline.

Illustrator

New Deal Studios
Sylmar, CA
07.2011 - 10.2012
  • Created loose sketches and revised storyboards based on feedback from the Art Director to align with project vision
  • Contributed to brainstorming sessions, developing concepts and solutions for story pitches.
  • Delivered color keys, production read designs for a children's book concept, ensuring high-quality visual execution.

Art Intern

Insomniac Games
Burbank, CA
04.2009 - 11.2009

Collaborated closely with the Lead Concept Artist and Art Director to design in-game props, cartography, animatic plates and poster art for Ratchet & Clank: A Crack in Time. Effectively communicated with art and production teams to provide support, ensuring alignment with project milestones and timely delivery of critical deadlines.

Education

Bachelor of Arts - Entertainment Arts

Art Center College of Design
Pasadena, CA
05-2011

Skills

  • Adobe Photoshop
  • Adobe Illustrator
  • InDesign
  • SketchUp
  • Blender
  • Gouache
  • Arcylic
  • Oil

Timeline

Designer

Mycotoo
03.2025 - 04.2025

Designer

Mister & Mischief
02.2025 - 03.2025

Background Artist

Cartoon Network Studios
07.2022 - 08.2022

Background Artist

Rough Draft Studios
01.2022 - 04.2022

Background Designer

Nickelodeon Animation Studio
10.2021 - 12.2023

Visual Development Artist

Warner Bros. Animation
09.2021 - 11.2021

Background Artist

Cartoon Network Studios
09.2021 - 10.2021

Background Designer

Flying Bark Production
04.2021 - 07.2021

Designer

ThinkwellGroup
04.2017 - 05.2020

Surface Painter

DreamWorks Animation Television
07.2016 - 04.2017

Concept Artist

Walt Disney Imagineering
06.2015 - 12.2015

Illustrator

ThinkwellGroup
09.2014 - 03.2015

Illustrator

Favilli Studio
02.2014 - 09.2014

Consultant

Walt Disney Imagineering
10.2012 - 02.2013

Illustrator

New Deal Studios
07.2011 - 10.2012

Art Intern

Insomniac Games
04.2009 - 11.2009

Bachelor of Arts - Entertainment Arts

Art Center College of Design