Summary
Overview
Work History
Skills
Timeline
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Philip Mallery

Philip Mallery

Carrollton,TX

Summary

Senior Level Designer with 15+ years of experience shipping quality titles across VR, console, PC, and mobile. Leads level development from concept through final implementation, driving gameplay readability, pacing, and engagement across PvP, co-op, and narrative experiences. Known as a decisive design partner who aligns level design with combat, art, and engineering to deliver cohesive, player-focused spaces.

Overview

2026
2026
years of professional experience

Work History

Senior Level Designer

ForwardXP
2021 - Current

Projects:

Unannounced Titles / Gorilla Tag (Quest 2 / Quest 3) / Extract or Die (UEFN) / Wacky Taxi (UEFN) / Zengence ( Quest 2 / Quest 3) / Meta (Quest 2)


  • Led level design execution across multiple internal projects, owning layout, pacing, and encounter decisions
  • Partnered with design, engineering, and art leadership to align vision, scope, and quality
  • Designed gameplay-driven layouts and interactive machines from blockmesh to final polish.
  • Mentored junior designers and communicated weekly progress to stakeholders.
  • Worked closing with client vision into playable levels.


Level Designer

Impulse Gear
2016 - 2021

Projects:

Larcenauts (Oculus / Steam VR) / Farpoint: Cryo Pack DLC (PSVR) / Farpoint (PSVR)


  • Partnered with design, engineering, and art leadership to align vision, scope, and quality.
  • Designed story-driven, co-op, challenge-based, and competitive 6v6 levels
  • Scripted gameplay sequences
  • Designed encounter pacing and difficulty tuning

Level Designer

NWay Inc.
2012 - 2016

Projects:

ChronoBlade (Mobile)


  • Partnered with design, engineering, and art leadership to align vision, scope, and quality.
  • Designed side-scrolling action levels
  • Encounter Pacing and Difficulty Tuning
  • Enemy combat design

Skills

  • Level Ownership: Blockmesh → Final Polish Flow Readability
  • Combat Design: Encounter Pacing PvP / Co-op Difficulty Tuning
  • Tools: Unreal Engine UEFN / Fortnite Unity
  • Leadership: Mentorship Reviews Cross-Discipline Collaboration

Timeline

Senior Level Designer

ForwardXP
2021 - Current

Level Designer

Impulse Gear
2016 - 2021

Level Designer

NWay Inc.
2012 - 2016
Philip Mallery