

Senior Level Designer with 15+ years of experience shipping quality titles across VR, console, PC, and mobile. Leads level development from concept through final implementation, driving gameplay readability, pacing, and engagement across PvP, co-op, and narrative experiences. Known as a decisive design partner who aligns level design with combat, art, and engineering to deliver cohesive, player-focused spaces.
Projects:
Unannounced Titles / Gorilla Tag (Quest 2 / Quest 3) / Extract or Die (UEFN) / Wacky Taxi (UEFN) / Zengence ( Quest 2 / Quest 3) / Meta (Quest 2)
Projects:
Larcenauts (Oculus / Steam VR) / Farpoint: Cryo Pack DLC (PSVR) / Farpoint (PSVR)
Projects:
ChronoBlade (Mobile)