Summary
Overview
Work History
Education
Skills
Portfolio Link
Additional Experience
Timeline
Generic

Qingyang Wang

Worcester,MA

Summary

As an international student with a graduate degree in Interactive Media and Game Design from Worcester Polytechnic Institute, I am passionate about creating engaging gaming experiences. I completed my Bachelor of Science degree at the University of California, Irvine with a Computer Game Science Major. In my educational experience, I took many classes and joined several academic video game projects to develop proficiency in key programming languages including C++, Python, and C#. During this experience, I also gain hands-on experience with industry-standard engines like Unity and Unreal. In one of my projects, I worked on the scripting of characters' behavior and combat system and got a good grade in the class. And now I am doing my graduate project related to AI and pedagogy in video games. Seeking an internship or formal role related to video game programming, I am eager to contribute my technical expertise and innovative thinking to a team dedicated to pushing the boundaries of video game programming.

Overview

4
4
years of professional experience

Work History

Gameplay Programmer

University Of California, Irvine
Irvine, CA
09.2020 - 06.2022
  • Developed multiple student game projects, serving as the main programmer with a focus on utilizing C++/C for game development and enhancement.
  • Implemented diverse game systems including character behavior, animation, AI behavior, and interface.
  • Identifying and resolving code issues through proficient debugging in C++/C, ensuring optimal performance and stability of game projects.
  • Design comprehensive game tests to refine system efficiency and gameplay, thereby creating a better play experience for users.

Lead Developer

Worcester Polytechnic Institute
Worcester, MA
09.2023 - Current
  • This graduate project aimed to combine Generative AI techniques and tools into Game Design education, focusing on enriching the learning experience for entry-level game designers, particularly students.
  • Lead the development of the prototype and theoretical frameworks to formulate criteria that ensure the AI-generated questionnaires precisely align with user needs.
  • Engaged in research on Large Language Models (LLMs), gaining a comprehensive understanding of their structure and functionalities.

Education

Master of Science - Interactive Media And Game Design

Worcester Polytechnic Institute
Worcester
05.2024

Bachelor of Science - Computer Game Science

University of California - Irvine
Irvine, CA
07.2022

Skills

  • C/C
  • Python
  • C#
  • Unity
  • Unreal Engine

Portfolio Link

 https://app.thexplace.ai/app/talent/65a9c34cdc40ee62801145dc/portfolio

Additional Experience

  • Hardware Maintenance Internship | Chinese Mobile | 06/2020 - 07/2020
  • Website Development | DreamforSchools | 09/2021 - 12/2021

Timeline

Lead Developer

Worcester Polytechnic Institute
09.2023 - Current

Gameplay Programmer

University Of California, Irvine
09.2020 - 06.2022

Master of Science - Interactive Media And Game Design

Worcester Polytechnic Institute

Bachelor of Science - Computer Game Science

University of California - Irvine
Qingyang Wang