Summary
Overview
Work History
Education
Skills
Certification
Academic Projects
Internship
Timeline
Generic

RAYYAN HAQUE

Sanford,FL

Summary

Engineer combining React development, low-level programming, and analytical problem solving. Applies Java, C++, C#, Python, and TypeScript to validate code, review quantitative outputs, and build reusable software components, with tutoring experience that strengthens technical communication and instructional clarity.

Overview

1
1
Certification
3
3
years of professional experience

Work History

AI Data Trainer (Freelance)

Data Annotations
Remote
05.2024 - Current
  • Evaluated AI-generated quantitative work, ensuring technical accuracy and real-world validity through statistical analysis, predictive modeling, and data-driven insights. Designing and solving quantitative problems used to train and benchmark AI systems, spanning areas like forecasting, experimental analysis, optimization, and statistical inference.
  • Validated AI-generated code in Python, TypeScript, Java, C++, and C#, contributing to improved model reliability and performance.
  • Provided feedback that directly shapes the next generation of AI models built for quantitative reasoning.
  • Crafted clear technical explanations and documented analytical code to enhance understanding and usability.

Computer Science 2 Tutor

Knack Tutor
Remote
10.2023 - 07.2024
  • Teaching advanced Java topics, including algorithms and data structures, to university students.
  • Used visual aids to clarify algorithms like Breadth First Search and Floyd-Warshall for better student comprehension.
  • Facilitated discussions that enhanced understanding and engagement among students.

Education

Masters of Science - Interactive Entertainment

University of Central Florida
Orlando, FL
12-2025

Bachelor of Science - Computer Science

University of Central Florida
Orlando, FL
12-2023

Skills

Programming languages:

C#, C, Python, Java, C, HTML5, CSS3, TypeScript, JavaScript

Technologies:

Unity, Unreal Engine 5, Gameplay Ability System, Material Editor, Niagara System, GitHub, Blender, Visual Studio, Perforce, Jira

Frameworks: Reactjs

Certification

Wells Fargo Software Engineering Job Simulation on Forage 2026-06-28

Academic Projects

Make It Up (Fall 2023)

  • Developed core gameplay systems and local data persistence modules in C#.
  • Outlined a class system in C# to define mechanics such as AI decisions, player abilities, and save system.
  • Assigned tasks based on need such as a checkpoint system, enemy pathfinding, and level design.

John Cage Tribute (Spring 2023 – Fall 2023) 

  • Involved in the front end for a web application that allows users to input sounds from their environment and combine them into a unified song to share with others.
  • Developed 8 Dynamic ReactJS Components with TypeScript and Bootstrap
  • Gather project specifications from the sponsor and research alongside team members on implementation methods.

CourtneyGenix (Fall 2021)

  • Designed components in JavaScript and Material UI for a nutritionist web application.
  • Created a modular exercise card that allows the trainer to assign exercises to each of their clients
  • Integrated registration page that allows the trainer to input their user data into the system.
  • https://github.com/gherichartwell/COP4331-Large-Project/commits?author=Rayyan-H

Command Prompt Turn-Based Game in C (Fall 2020)

  • Designed and implemented a combat system that mimics real time action in C.
  • Created an architecture of memory management for the various systems involved such as enemies, skills, and player stats.
  • Handled gameplay logic in C for various actions the players can use such as accessing skills or movement.

Internship

A Square Games and Simulation, LLC - Unity Developer Intern

Casselberry, FL

01/2025 - 05/2025

  • Developing and enhancing game features within Unity, expanding an existing C# code base to pave way for new features and improving archaic systems.
  • Designed event-drive state machines to handle CPU opponents.
  • Expanded input processing system for flexibility and expansion of gameplay features.
  • Collaborated with project lead to define scope and deliverables for a 4-week Unity game project.

Timeline

AI Data Trainer (Freelance)

Data Annotations
05.2024 - Current

Computer Science 2 Tutor

Knack Tutor
10.2023 - 07.2024

Masters of Science - Interactive Entertainment

University of Central Florida

Bachelor of Science - Computer Science

University of Central Florida
RAYYAN HAQUE