Summary
Work History
Education
Skills
Portfolio Website
Awards
Timeline
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DAVID MYERS

Miami,FL

Summary

Experienced game designer and developer with expertise in the design of unique out-of-the-box fun games plus statistical probability calculation combined with game theory to ensure a balanced game, as well as software design for game systems, mechanics, and AI. Graduate of the University of Florida with a Bachelor's in Art for Digital Art and Science and Associate of Science in Game Design and Development from Miami Dade College. Seeking a game design position to leverage my skills and contribute to innovative game design.

Work History

DESIGNER AND DEVELOPER

UNIVERSITY OF FLORIDA SENIOR PROJECT "BOOMERANG BLITZ"
  • Designed all aspects of the game such as the UI and game systems.
  • Programmed all aspects of the game UI, game system, and gameplay with Unity.
  • Made all visual aspects of the game such as shape, color, and layout using Photoshop.

AI ENEMY DESIGNER

UNIVERSITY OF FLORIDA GROUP PROJECT "OVERGROWN"
  • Made program flow chart of the enemy AI using miro board.
  • Created pathways map of enemy AI movement patrolling, chasing, and seeking behavior maze on paper sketch.
  • Created zones of awareness map of enemy AI in a maze on paper sketch.

LEAD GAME DESIGNER

UNIVERSITY OF FLORIDA GROUP PROJECT "BEAT STREET"
  • Art Director of the game that laid out design elements of characters in a Word document for artist to use.
  • Designed all aspects of the game demo such as the UI, game system.
  • Program the game demo sprite animation, Unity.

NPC SPAWNING PROGRAMMER

MIAMI DADE GROUP PROJECT VR GAME "GALAXY FOOD TRUCK"
  • Designed customer variability and customer food request variability of customer NPC.
  • Programmed the movement pathways, variation of food requests, and variation of food requests algorithm in Unity.
  • Gameplay advisor and tester on NPC food request difficulty pattern in increasing levels by physically playing the game prototype.

BOARDGAME RULES DESIGNER

MIAMI DADE GROUP PROJECT "S.C.R.A.P"
  • Designed board layout of level by using grid paper.
  • Designed the game mechanics of board game.
  • Balanced movement range, damage amount, and decision timer for both opposing sides to be statically balanced.

Education

Bachelor of Arts - DIGITAL ART AND SCIENCE

UNIVERSITY OF FLORIDA
05.2023

ASSOCIATES IN SCIENCE FOR GAME DESIGN AND DEVELOPMENT -

MIAMI-DADE COMMUNITY COLLEGE
05.2020

Skills

  • C/ C-sharp
  • Object Orientation
  • Artificial Intelligence
  • Video Game Level Design/ Lead Designing
  • User Experience Design
  • Coding with Unity
  • Video Game User Interface Design/ Mechanic Design/ System Design/ Design Documentation
  • Artificial Intelligence Design
  • Program Flow Chart Documentation
  • User Interface Wireframing
  • Statistical Probability Calculation

Portfolio Website

https://damyers52997.wixsite.com/davidmyers52997

Awards

  • MOST CREATIVE LEVEL DESIGN IN THE MIAMI-DADE COMMUNITY COLLEGE CLASS OF LEVEL BUILDING AND DESIGN - AUGUST 2019
  • THE MOST CREATIVE TEAM GAME PITCH IN THE MIAMI-DADE COMMUNITY COLLEGE CLASS OF INTRO TO GAME DEVELOPMENT - DECEMBER 2016
  • MOST INNOVATIVE INDUSTRIAL DESIGNER IN THE D.A.S.H (DESIGN ARCHITECTURE SENIOR HIGH) - JUNE 2016
  • WINNER OF S.V.A (SCHOOL OF VISUAL ARTS) TWO-WEEK COLLEGE EXPERIENCE SCHOLARSHIP - MARCH 2015

Timeline

DESIGNER AND DEVELOPER

UNIVERSITY OF FLORIDA SENIOR PROJECT "BOOMERANG BLITZ"

AI ENEMY DESIGNER

UNIVERSITY OF FLORIDA GROUP PROJECT "OVERGROWN"

LEAD GAME DESIGNER

UNIVERSITY OF FLORIDA GROUP PROJECT "BEAT STREET"

NPC SPAWNING PROGRAMMER

MIAMI DADE GROUP PROJECT VR GAME "GALAXY FOOD TRUCK"

BOARDGAME RULES DESIGNER

MIAMI DADE GROUP PROJECT "S.C.R.A.P"

Bachelor of Arts - DIGITAL ART AND SCIENCE

UNIVERSITY OF FLORIDA

ASSOCIATES IN SCIENCE FOR GAME DESIGN AND DEVELOPMENT -

MIAMI-DADE COMMUNITY COLLEGE
DAVID MYERS