
Imaginative and team-oriented Game Designer and Full Stack Developer with a combined 5+ years of experience working as a Project Lead and Game Designer in professional and indie development, as well as leadership and team management experience as a CTO for a reality capture company. Passionate about innovative gameplay mechanics and using up and coming technologies to enhance the world of game development. Looking to leverage my team leadership, design, and programming experience into a role as a Game Designer and/or Project Manager.
Project Lead
- Leading a team of developers to create Mobile Strategy Puzzle Games using the Unity game engine
- Bringing a project from concept to release on a succinct timeline
Development
- Developing Unity Multiplayer Networking for a mobile strategy puzzle game using Unity Netcode and Unity Cloud services.
- Implementing game mechanic framework setup for puzzle and strategy elements.
- Designing menu systems and logic for seamless user experience.
Working as a solo indie developer on a multiplayer arena fighting game called Aero, as well as the mobile puzzle game Spell Casters
- Programming in C# in the Unity engine
- Implementing Unity networking
- 3D modeling all assets in Blender
- Designing mechanics and game systems, level design, and UI
Worked as a Game Designer on the Verses TCG prototype, focused on:
Level Design:
• Lead Level Designer
• Created a standard for level design for the team to develop future levels
• Created level prototypes to test currently iterated mechanics
• Worked with the art team to create puzzles and assets for the prototype levels
General Design:
• Prototyped and balanced core game mechanics
• Concepted and implemented cards and their abilities
Worked as head of the technology department, tasked with managing technical aspects of the company, ranging from researching and applying new technology, to providing technical support to both employees and customers in the realm of 3D Laser Scanning.
Platform: iOS/Android
Games Developed: Deer Hunter 2014, Sniper X
Level Design: Implemented and designed 120 missions in 10 geographic regions
Systems Design: Balanced weapon and enemy stats, as well as developed new AI behavioral trends for more random enemy movement
Worked as a video game tester at Nintendo of America, focusing on bug checking for console games
Consoles Tested: WiiU, Virtual Console (WiiU)
Games Tested: Captain Toad: Treasure Tracker (WiiU) | Art Academy (WiiU) | Legend of Zelda: Wind Waker HD (WiiU) | Donkey Kong Country: Tropic Freeze (WiiU) | Metroid (Virtual Console) | Megaman X2 (Virtual Console) | Earthbound (Virtual Console) | Uncharted Waters: New
Horizon (Virtual Console)