Summary
Overview
Work History
Education
Skills
Timeline
Generic

R.E. Mulvany

Aurora,OR

Summary

A pioneer and innovator in online gaming, indie development, and monetization, R.E. Mulvany has been building massive, addicting social gaming titles since the late 90's.

Overview

27
27
years of professional experience

Work History

Lead Unity Developer

Shooty Bazooky
05.2003 - Current

Designed and developed Starlair and Castle Jumpers Inc.

Senior Unity Developer

Rook Games VR
06.2024 - 09.2024

Joined the team as a contractor to develop a crafting system for their VR game: Mother Bunker.

Senior Unity Developer

The Last Gameboard
10.2021 - 10.2023

Developed and ported many titles while working at TLGB. I took physical card/board games and created digital versions. The commercial titles I worked on include: Terraforming Mars, Ogre, Stop Thief!, Night of the Ninja, Creature Feature, Zombie Dice, and The Night Cage. Developed original titles as well such as: Shotoy Tanks, Code Break, and Pool.

Senior Unity Developer

Dynamic Voltage Games
05.2014 - 09.2021

Designed and developed multiple titles for Xbox One, Steam and Nintendo Switch, including: Final Star, Pirate of First Star, Skulls of Olympus, and Composer World.

Senior Unity Developer

Tales
03.2021 - 07.2021

Helped to optimize the Tales Android/iPhone app so that it ran smoother and used less memory.

Senior Web/Network Developer

Fast Pitch Scouting
01.2011 - 11.2015

Developed analytical software for Fast pitch Scouting to track high school softball players looking to get recruited into colleges.

Senior Developer

UnFun Games
12.1998 - 09.2012

Designed and developed the First Star Online series of massively mutliplayer RPG's - which is still the longest running MMO series ever made, along with Mario Paint Composer, Key Nine Online, Sector 13, and various other smaller web games. These titles were mostly developed in Adobe Director.

Freelance Developer

Mars Inc.
06.1998 - 11.1998

Developed several Mars candy-themed arcade games for their website, built for Macromedia Shockwave.

Freelance Developer

Comedy Central
01.1998 - 10.1998

Turned short South Park clips (for the current week's episode) and turned them into small Macromedia Shockwave versions so that dial-up modems could handle the bandwidth. This involved cropping out visual elements and turning them into vector animations to save on space/memory.

Education

Bachelor's - Computer Science

Dallas College
Cedar Valley, TX
05-1999

Skills

    Unity Development

    Game Design

    UI Design

    C#

    PHP

    Javascript

    HTML

    Graphics/Audio Software (Adobe, Steinberg)

Timeline

Senior Unity Developer

Rook Games VR
06.2024 - 09.2024

Senior Unity Developer

The Last Gameboard
10.2021 - 10.2023

Senior Unity Developer

Tales
03.2021 - 07.2021

Senior Unity Developer

Dynamic Voltage Games
05.2014 - 09.2021

Senior Web/Network Developer

Fast Pitch Scouting
01.2011 - 11.2015

Lead Unity Developer

Shooty Bazooky
05.2003 - Current

Senior Developer

UnFun Games
12.1998 - 09.2012

Freelance Developer

Mars Inc.
06.1998 - 11.1998

Freelance Developer

Comedy Central
01.1998 - 10.1998

Bachelor's - Computer Science

Dallas College
R.E. Mulvany