A pioneer and innovator in online gaming, indie development, and monetization, R.E. Mulvany has been building massive, addicting social gaming titles since the late 90's.
Designed and developed Starlair and Castle Jumpers Inc.
Joined the team as a contractor to develop a crafting system for their VR game: Mother Bunker.
Developed and ported many titles while working at TLGB. I took physical card/board games and created digital versions. The commercial titles I worked on include: Terraforming Mars, Ogre, Stop Thief!, Night of the Ninja, Creature Feature, Zombie Dice, and The Night Cage. Developed original titles as well such as: Shotoy Tanks, Code Break, and Pool.
Designed and developed multiple titles for Xbox One, Steam and Nintendo Switch, including: Final Star, Pirate of First Star, Skulls of Olympus, and Composer World.
Helped to optimize the Tales Android/iPhone app so that it ran smoother and used less memory.
Developed analytical software for Fast pitch Scouting to track high school softball players looking to get recruited into colleges.
Designed and developed the First Star Online series of massively mutliplayer RPG's - which is still the longest running MMO series ever made, along with Mario Paint Composer, Key Nine Online, Sector 13, and various other smaller web games. These titles were mostly developed in Adobe Director.
Developed several Mars candy-themed arcade games for their website, built for Macromedia Shockwave.
Turned short South Park clips (for the current week's episode) and turned them into small Macromedia Shockwave versions so that dial-up modems could handle the bandwidth. This involved cropping out visual elements and turning them into vector animations to save on space/memory.
Unity Development
Game Design
UI Design
C#
PHP
Javascript
HTML
Graphics/Audio Software (Adobe, Steinberg)