Summary
Overview
Work History
Education
Skills
Timeline
Generic

Reymond Murillo

San Jose,CA

Summary

Creative professional prepared for role with diverse portfolio of 3D artwork spanning games, films, and virtual reality projects. Known for delivering visually compelling assets and supporting team efforts to meet project deadlines. Highly reliable with flexible approach to changing project needs and requirements. Adept at using industry-standard tools and software with keen eye for detail and creativity.

Overview

10
10
years of professional experience

Work History

3D Artist

Electronic Arts
04.2021 - Current
  • Collaborated with my art director, lead, and content team by editing visuals and listening to feedback.
  • Attended project meetings to discuss 3D modeling needs, deadlines and development timelines.
  • Assisted in troubleshooting 3D modeling issues as quickly as possible.
  • Created 3D sculpts and assets that met artistic standards of clients.
  • Researched and learned Marvelous Designer and trends in 3D design, modeling, tools and technologies and shared knowledge with team.
  • Worked along side with outsourcing Teams to help QA art.

3D Artist

Glu Mobile
05.2019 - 04.2021
  • Worked close with my Art director, Lead, and content team by editing visuals and listening to feedback.
  • Attended project meetings to discuss 3D modeling needs, deadlines and development timelines.
  • Assisted in troubleshooting 3D modeling issues as quickly as possible.
  • Created 3D sculpts and assets that met artistic standards of clients.
  • Worked along side with outsourcing Teams to help QA art.

3D Modeling Artist

Outward
12.2016 - 05.2019
  • Lead a small team and was in charge Modeling multiple assets a month for our clients .
  • Collaborated with directors and clients by editing visuals and listening to feedback.
  • Attended project meetings to discuss 3D modeling needs, deadlines and development timelines.
  • Built library of standard 3D models for use and customization on multiple projects, saving costly rework on future jobs.

Birdy Poo
03.2016 - 01.2017
  • Designed this infinite runner side-scroller.
  • (Unity, for mobile) Modeling buildings, streets and props in Magica Voxel.
  • Produced a low poly style environment.
  • (cityscape).

Game Art Tutor

The Art Institute of California, Silicon Valley
04.2015 - 12.2015
  • Assisted students on programs like Maya, Zbrush and Photoshop.
  • Helped students understand the tools within the 3D and 2D software.
  • Taught perspective and composition of 2D environments.

Volunteer Booth Helper, Door Manager

SIGGRAPH
08.2015 - 07.2015
  • Helped computer science developers set up their booths by setting up.
  • help set up Tables, including banners.
  • Passed out flyers for developers, and explained booth info to guests.

Education

Bachelor of Science - Game Art & Design

The Art Institute of California
San Francisco, CA
12.2016

Skills

  • Experienced in Maya, Substance Painter, Unity, Unreal 4 and Zbrush
  • Vast knowledge of hard surface
  • Immense understanding of how to properly UV objects to scale while maximizing texture space
  • Capable of modular asset creation
  • Able to create concept art and visual designs
  • Strong sculpting skills using Zbrush

Timeline

3D Artist

Electronic Arts
04.2021 - Current

3D Artist

Glu Mobile
05.2019 - 04.2021

3D Modeling Artist

Outward
12.2016 - 05.2019

Birdy Poo
03.2016 - 01.2017

Volunteer Booth Helper, Door Manager

SIGGRAPH
08.2015 - 07.2015

Game Art Tutor

The Art Institute of California, Silicon Valley
04.2015 - 12.2015

Bachelor of Science - Game Art & Design

The Art Institute of California
Reymond Murillo