Summary
Work History
Education
Skills
Websites
Work Availability
Quote
Timeline
SoftwareDeveloper
Ronald Liggins

Ronald Liggins

Game Design
Fort Lauderdale

Summary

Ambitious game designer with 4 months of experience in the video game industry. Adaptable and driven with strong work ethic. Plenty of experience with utilizing Unity or Unreal to work on team projects. Quite adept in the testing stages of projects in the pipeline.

Work History

Contract Generalist Tester

Bungie
09.2022 - Current
  • Coordinate a team of testers and testing tasks.
  • Understand and analyze business and technical requirements.
  • Assist the test team in investigating and resolving problems.
  • Report, document, and track software testing issues.
  • Learned how to identify and document new bugs through Bungie's bug tracking database.
  • Updated Bungie's test cases through a software database known as thOR.
  • Created levels using Bungie's internal game engine, Grognok.
  • Used Bungie's Confluence page known as: Bungiepedia, to create new tickets for bugs or user stories.
  • Used TicketTrack to get a dump ticket for a crash or bug_now to identify an issue in-game and report to PE's (project engineers).
  • Prop new builds to my workstation or devkits to test new changelist builds.
  • Used debug game commands to check different states of a game's upcoming release.

Education

Bachelor of Science - Game Design

Full Sail University
Winter Park, FL
07.2022

Skills

  • C# language
  • Unity Engine
  • Unreal Engine
  • Visual Studio
  • Quality Assurance
  • Data management
  • Atlassian Suites
  • Perforce
  • Team management

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Quote

Embrace your dreams. If you want to be a hero, you need to have dreams.
Zack Fair

Timeline

Contract Generalist Tester

Bungie
09.2022 - Current

Bachelor of Science - Game Design

Full Sail University
Ronald LigginsGame Design