Currently a Manager at Tsunami Studios, and a Freelance Audio Designer in my own time. I have extensive experience working with leading multiple projects to success, high levels of sound design, 2D asset design, 3D asset design, and more. I like to lead projects with a hands-on approach, and ultimately be the best asset to a team that I can be.
In this role I have done and continue to do contract work for sample packs, albums, films, and more to meet the best needs of the client. I work with programs such as Ableton Live 12 or FL Studio 20 and establish workflows to design the most high quality and convincing sound design to best elevate the quality of the work. I often am having to communicate with the client to be best determine both the scope and milestones while still maintaining the integrity of the client's vision.
I have worked with recorded speech, audio in all digital formats, and mixed and mastered musical compositions as well. I maintain and use my own sound equipment, including but not limited to a Zoom H4N Pro Field Recorder Microphone, a Shure SM58, and more.
In this role I was tasked with constantly redefining what was possible in the Minecraft engine's ability for world, level, and environment design. I was directly involved and a key member in the development of the Sonic the Hedgehog content, as well as Avatar Legends, and Spellrune, which helped establish how scripting within the Minecraft engine would look going forward.