Summary
Overview
Work History
Education
Skills
Software
Timeline
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Ryan Callahan

Brooklyn,NY

Summary

Environment artist with five years of experience in game development, specializing in real-time rendering with UE5. Successfully contributed to immersive world creation for Remnant II and its DLCs, demonstrating expertise in world-building and asset development. Skilled in managing the art pipeline from initial concepts to final environments, ensuring high-quality deliverables. Strong collaborator with effective communication skills, enhancing team project outcomes.

Overview

8
8
years of professional experience

Work History

Environment Artist

Gunfire Games
Austin, Texas
10.2020 - Current
  • Working as a strike team leader, I am working to complete whole dungeons with a small team. Including being a point of contact between disciplines in order to deliver a complete gameplay experience.
  • Mentoring juniors, assisting with onboarding to the studio, and ensuring that they are empowered to move forward with the company.
  • Assisting with outsourced assets, making proxy assets, and working with outsource management to figure out what can be done in-house vs. outsourcing.
  • World Builder, responsible for taking a level from a design block, out all the way to final polish.
  • Asset Creator, responsible for creating proxy assets, developing final assets, including modeling, texturing, and material authoring. Including being in charge of developing kits and training artists on how to world-build with them.
  • Shipped Remnant and all of its DLC.
  • Working closely with principals to schedule and manage tasks. Including forming teams to complete tasks.
  • Collaborated with designers to establish cohesive visual themes across projects.

3D Generalist

Hi From The Future
Brooklyn, NY
10.2019 - 12.2019
  • Worked closely with a small team to create a music video in Unreal Engine.
  • I had multiple shots over which I had multi-discipline responsibility, including lighting, modeling, texturing, layout, and camera animation.
  • Worked with the creative director and senior artists to solve pipeline issues and develop new workflows with the Unreal Engine.
  • Conducted quality checks on 3D assets to ensure visual consistency.

Thesis Film

Vanquish
09.2018 - 05.2019
  • I created an original short film with my thesis partner as our final project.
  • Main look dev artist for the project, sourcing references, and doing concept sculpts and sketches to figure out the tone and atmosphere of the project.
  • Leading R&D of using Unreal Engine for the project, material and asset creation workflow. Also, our animation integration pipeline, final render output pipeline.
  • Environment Artist. Creating models and materials to ultimately be used for world-building.
  • Co-produced with my thesis partner to source funding for our composer for the project.
  • Co-character artist. Worked mostly on the monster character, from concept to final character model.

Intern

Muse Games
New York, New York
06.2018 - 08.2018
  • Summer internship working in multiple departments, including playtesting, modeling, texturing, and concept art.

Education

Bachelor of Arts - Computer Art

School of Visual Arts
New York (City), NY
05-2019

Skills

  • Project managing
  • Worldbuilding
  • Kit bashing pre-existing assets
  • Material authoring
  • 3D modeling
  • Lighting
  • Mentoring
  • QA and bug fixing
  • Project management
  • Team leadership
  • Workflow optimization
  • Modular asset creation

Software

  • Maya
  • Blender
  • Substance Painter
  • Unreal Engine
  • Photoshop
  • Zbrush
  • Substance Designer
  • Speed Tree
  • Substance Sampler

Timeline

Environment Artist

Gunfire Games
10.2020 - Current

3D Generalist

Hi From The Future
10.2019 - 12.2019

Thesis Film

Vanquish
09.2018 - 05.2019

Intern

Muse Games
06.2018 - 08.2018

Bachelor of Arts - Computer Art

School of Visual Arts
Ryan Callahan
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