Overview
Work History
Education
Skills
Hobbies and Interests
Timeline
Generic

Rylie Jeffery

Redmond,WA

Overview

9
9
years of professional experience

Work History

UI Technical Design Consultant

Mob Entertainment
07.2025 - 08.2025
  • Reviewed project requirements to plan workflows and evaluate client time and budget constraints.
  • Assessed over 15 separate screens, each with multiple designs and helped the client to plan the remaining time of their project accordingly.
  • Researched and implemented innovative design techniques and strategies to reduce production costs.
  • Assisted in development of new materials for design projects.

UI Engineer

Lost Boys Interactive
06.2022 - 04.2025
  • Collaborated closely with Gearbox on Borderlands 4, using Unreal Engine 5 and Coherent UI.
  • Provided support for different code areas as needed including gameplay and audio to help ensure project milestones were met.
  • Implemented Accessibility features including Subtitles, Closed Captions and Color Blind options.
  • Implemented complex UI features across frontend and backend within a small, multidisciplinary team of five, providing feedback and support for each stage of the UI pipeline.

Lead UI Engineer

DR Studios
08.2019 - 05.2021
  • Led technical direction and built a UI framework for three engineers for menus and storefronts.
  • Mentored engineers and ensured milestone alignment.
  • Implemented UI across Hawken Reborn in Unreal Engine 4 and C++.
  • Refactored UI architecture for next-gen platform performance.
  • Collaborated with designers and artists on UI/UX design and testing.
  • Created data-driven menus for storefronts and player stats.
  • Met strict deadlines for smooth project development.

Software Engineer – VR

Sky Media
05.2018 - 06.2019
  • Developed VR interactive mechanics using C++ (Unreal) and C# (Unity).
  • Collaborated in a small team to meet project milestones across 3 projects.
  • Worked across audio, optimization, lighting, and UI/UX disciplines.
  • Increased frame rate of project by up to 70% through through optimization, help to reach optimal performance.

Software Engineer – VR

Imagination
03.2018 - 05.2018
  • Increased frame rate for project by 50%, enabling it to reach optimal performance.
  • Developed a room-scale multiplayer VR experience for Land Rover using Unity and C#.
  • Delivered work on a tight schedule and demoed to investors.
  • Provided QA support and rapid bug fixing.

UI Engineer

Roll7
09.2016 - 02.2018
  • Implemented UI/UX for Laser League (PC, PS4, Xbox One) using C++ and Unreal Engine 4.
  • Developed a dynamic, data-driven player customization menu.
  • Assisted QA in identifying and resolving bugs.

Education

MS - Computer Games and Entertainment

Goldsmiths, University of London
London, UK
09.2015

BE - Computer Gameplay Design and Production

Staffordshire University
Stafford, UK
07.2014

Skills

  • C
  • C#
  • Unreal Engine
  • Unity
  • GitHub/Perforce
  • HTML/CSS
  • JavaScript
  • Coherent UI
  • React
  • Figma

Hobbies and Interests

Music Composition and Production, Animation, Traveling and experiencing different cultures, Video Games

Timeline

UI Technical Design Consultant

Mob Entertainment
07.2025 - 08.2025

UI Engineer

Lost Boys Interactive
06.2022 - 04.2025

Lead UI Engineer

DR Studios
08.2019 - 05.2021

Software Engineer – VR

Sky Media
05.2018 - 06.2019

Software Engineer – VR

Imagination
03.2018 - 05.2018

UI Engineer

Roll7
09.2016 - 02.2018

MS - Computer Games and Entertainment

Goldsmiths, University of London

BE - Computer Gameplay Design and Production

Staffordshire University