Reviewed project requirements to plan workflows and evaluate client time and budget constraints.
Assessed over 15 separate screens, each with multiple designs and helped the client to plan the remaining time of their project accordingly.
Researched and implemented innovative design techniques and strategies to reduce production costs.
Assisted in development of new materials for design projects.
UI Engineer
Lost Boys Interactive
06.2022 - 04.2025
Collaborated closely with Gearbox on Borderlands 4, using Unreal Engine 5 and Coherent UI.
Provided support for different code areas as needed including gameplay and audio to help ensure project milestones were met.
Implemented Accessibility features including Subtitles, Closed Captions and Color Blind options.
Implemented complex UI features across frontend and backend within a small, multidisciplinary team of five, providing feedback and support for each stage of the UI pipeline.
Lead UI Engineer
DR Studios
08.2019 - 05.2021
Led technical direction and built a UI framework for three engineers for menus and storefronts.
Mentored engineers and ensured milestone alignment.
Implemented UI across Hawken Reborn in Unreal Engine 4 and C++.
Refactored UI architecture for next-gen platform performance.
Collaborated with designers and artists on UI/UX design and testing.
Created data-driven menus for storefronts and player stats.
Met strict deadlines for smooth project development.
Software Engineer – VR
Sky Media
05.2018 - 06.2019
Developed VR interactive mechanics using C++ (Unreal) and C# (Unity).
Collaborated in a small team to meet project milestones across 3 projects.
Worked across audio, optimization, lighting, and UI/UX disciplines.
Increased frame rate of project by up to 70% through through optimization, help to reach optimal performance.
Software Engineer – VR
Imagination
03.2018 - 05.2018
Increased frame rate for project by 50%, enabling it to reach optimal performance.
Developed a room-scale multiplayer VR experience for Land Rover using Unity and C#.
Delivered work on a tight schedule and demoed to investors.
Provided QA support and rapid bug fixing.
UI Engineer
Roll7
09.2016 - 02.2018
Implemented UI/UX for Laser League (PC, PS4, Xbox One) using C++ and Unreal Engine 4.
Developed a dynamic, data-driven player customization menu.
Assisted QA in identifying and resolving bugs.
Education
MS - Computer Games and Entertainment
Goldsmiths, University of London
London, UK
09.2015
BE - Computer Gameplay Design and Production
Staffordshire University
Stafford, UK
07.2014
Skills
C
C#
Unreal Engine
Unity
GitHub/Perforce
HTML/CSS
JavaScript
Coherent UI
React
Figma
Hobbies and Interests
Music Composition and Production, Animation, Traveling and experiencing different cultures, Video Games