I am a versatile Technical Artist who has experience in different areas of the game development process, such as, 3D modeling using Blender & Maya, animation through Motion Capture using OptiTrack as well as shader & material creation in Unreal Engine.I am proficient at the use of blueprints, facilitating automation and optimizing workflows, specifically for the purpose of integrating VFX within a game. Also experienced in optimizing assets and materials to reduce draw calls in VR gaming.