I am interested in the position of Software Engineer at The Void. My skill in identifying and optimizing inefficient code enables me to accelerate the time-to-market for new titles. This helps The Void achieve accelerated growth and market reach.
Overview
5
5
years of professional experience
Work History
Senior Software Engineer
Supergiant Games
10.2024 - Current
Authored high-level and detailed functional specifications for core game features, ensuring alignment with overall business requirements.
Led a cross-functional team to refactor and optimize legacy game engine modules, which collectively improved processing efficiency by 32%.
Mentored junior engineers on performance best practices and code review standards, resulting in a 25% reduction in integration defects.
Collaborated directly with product management to define the minimum viable product (MVP) for all quarterly releases, balancing scope against development resources.
Manager, Software Quality Engineering
Sony Interactive Entertainment
10.2020 - 09.2024
Directed and standardized quality assurance processes across three major title releases (Cyberpunk 2077, Horizon Zero Dawn, Ghost of Yotei).
Achieved 62% less technical debt and finished features 32% ahead of schedule.
Developed comprehensive test suites and test cases that prioritized core functions based on product risk analysis.
Conducted daily reality check meetings with development leads to proactively addressing scope creep and resource bottlenecks, ensuring clear communication of project flow.
Education
Bachelors of Science - Computer Engineering
University of California
Riverside
01.2020
Skills
Programming Languages: Proficient in C (Advanced), Python (Intermediate), Java(Advanced), and C# (Advanced)
Game Engines & Tools: Expertise in Unreal Engine 5 and properly implementing the engines aspects without their normal downsides of stuttering, blurring, or performance hits
Languages: Conversational proficiency in Hebrew and Tagalog