Summary
Overview
Work History
Education
Skills
Timeline
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Sarah Reen

North Royalton,OH

Summary

Enthusiastic and creative individual seeking an entry-level opportunity of a life-time to further develop skills and contribute amazing things to exciting projects. Proficient in UE5 and Unity, and significant expertise in rapid prototyping from paper to code in C++, C# or Python.

Overview

2
2
years of professional experience

Work History

Lead Game Designer

Fish Truck Studios
06.2023 - Current
  • Led the design and implementation of key gameplay systems for “Our Town”, an upcoming mystery horror RPG in Unreal Engine 5 with a team of 5 people.
  • Brainstormed, researched, presented, iterated and prototyped gameplay mechanics and systems, identifying the best system from a range of possibilities.
  • Created, communicated, and proposed the best possible solution to gameplay problems through PowerPoint and video presentations in weekly team meetings.

Research Scholar

Kent State University
01.2023 - 12.2023
  • Developed and researched VR Haptic Feedback Needle Insertion Simulation, improving nursing students’ skills by 30% using data analysis from surveys to iterate and improve designs
  • Designed and implemented custom VR Input systems and tools using C++, C#, and Python, enhancing system functionality and performance.
  • Participated in bi-weekly play tests and feedback sessions, organizing 60+ nurse participants to identify areas of improvement

Level Design & Programming Intern

Team Nemo
06.2023 - 08.2023
  • Wrote 1000+ lines of C# for 'Little Nemo and the Nightmare Fiends' in Unity, incorporating feedback to enhance game functionality and player’s experience.
  • Documented and resolved multiple scripting and sprite bugs, saving senior programming staff an estimated 8 hours of work. Efforts were commended in code reviews for improved game stability and performance.
  • Communicated remotely with cross-disciplinary teams of designers, artists, and other programmers in the game's development, adhering to the team's coding standards and practices according to a Game Design Document.

Conference Associate

Game Developers Conference
03.2023 - 03.2023
  • Assisted in the organizing and running of the 2023 GDC from March 18th to the 22nd.
  • 25 hours of challenging and essential tasks such as pre-conference training, guarding doors & scanning badges, monitoring conference sessions, assisting speakers, and answering attendee questions.
  • Engage in team-building exercises and networking with industry veterans to strengthen communication and problem-solving skills.

Education

Bachelor Of Science - Game Design

Kent State University
Kent, OH
12.2023

Associate Of Science - Computer Science

Kent State University
Kent, Ohio
12.2021

Skills

  • Game Design
  • Level design
  • Prototyping and iteration
  • Design documentation
  • Game pitches and presentations
  • Programming languages: C#, C, Python
  • Teamwork and collaboration
  • Time management
  • Conflict management
  • Growth mindset

Timeline

Lead Game Designer

Fish Truck Studios
06.2023 - Current

Level Design & Programming Intern

Team Nemo
06.2023 - 08.2023

Conference Associate

Game Developers Conference
03.2023 - 03.2023

Research Scholar

Kent State University
01.2023 - 12.2023

Bachelor Of Science - Game Design

Kent State University

Associate Of Science - Computer Science

Kent State University