Composed location-specific music cues remotely for an undisclosed AAA title in collaboration with Sumo Digital, a London/UK-based team.
Orchestrated live recording sessions with a full orchestra in Glasgow, Scotland, personally overseeing the process.
Collaborated with mixing engineers and creators from diverse cultural backgrounds to integrate music seamlessly into the game environment.
Audio Contractor
Schell Games
11.2020 - 08.2021
Contributed to the creation of voice recordings, including editing hundreds of voice-overs, designing SFX sounds, and composing music for VR educational games.
Handled Wwise and Unreal implementation to ensure seamless integration of audio assets within the game environment.
Worked remotely with a team based in Pittsburgh, collaborating effectively to achieve project goals.
Created original compositions for animated films in Hong Kong.
Collaborated closely with the Director to capture their vision.
Utilized diverse musical styles to enhance storytelling.
Incorporated feedback to deliver high-quality scores on time.
Music Composer | Audio Producer
JumpWilly
Porto, Portugal
09.2017 - 12.2017
Collaborated internationally in Porto, Portugal, adapting to diverse teams and languages.
Composed and produced music for various projects, including film shorts and advertisements.
Demonstrated versatility and adaptability in musical styles and cultural contexts.
Provided violin performances in the live-action project "Spinning Man."
Music Assistant to Audio Director
Thatgamecompany
06.2017 - 01.2018
Assisted with game score organization, including MIDI cleanup, preliminary score output, and arrangement suggestions.
Processed and split audio for implementation within the game environment.
Participated in live recording sessions for the compositions of the arranged scores, providing remote input and feedback.
Shipped Title (publicly released project) "Sky: Children of the Light."
Lead Audio Designer
Immersed Games
Gainesville, Florida
09.2014 - 12.2015
Composed and produced all musical compositions for Online MMO Tyto Online & Tyto Ecology, two educational games designed to facilitate learning.
Held the role of lead audio designer and composer, collaborating with the creative team, project managers, and game developers.
Managed all aspects of audio production, ensuring cohesive integration with game design and enhancing the overall player experience.
Creative Arts Instructor
Beyond Dream Scholars
Chungju, South Korea
09.2023 - 01.2024
Developed and implemented innovative curriculum and lessons onsite, catering to the needs of students from various backgrounds.
Instructed diverse subjects including art mediums, music fundamentals, orchestra conducting, music for the media, character development, singer-songwriting, group piano classes, and violin lessons across elementary, middle, and high school levels.
Supported administrative duties and served as a house leader, creating a supportive learning environment.
Prepared students for annual concerts and art exhibitions, ensuring their readiness for performances and showcases.
Managed a diverse orchestra, including students of different skill levels, providing individualized instruction to ensure progress and inclusion.
Leveraged technology, books, quizzes, tests, and scores to enhance teaching methods and student learning experiences.
Conducted the orchestra, guided guitarist players, and curated materials for comprehensive musical education.
Curriculum Developer | Music Instructor | Music Composer
BEMUSICOOL
Chongqing, China
03.2018 - 08.2019
Led violin instruction, curriculum development, and original music composition while living abroad in China.
Supervised a native Chinese translator, ensuring accurate curriculum delivery for non-English speaking students.
Oversaw all materials for accuracy before submission to parents and students.
Organized and performed in concerts and events for children and parents, both as a pianist accompanying students and as a violinist with a formed band.
Created original music compositions to enhance educational materials and experiences.
Developed a self-published book for violin students based on teaching experiences.
Lab Instructor (Game Music Composition)
Full Sail University
Orlando, Florida
01.2016 - 03.2017
Taught a diverse range of music-related courses at the college level, including game music composition, music for media production, fundamentals of music, music portfolio 2, musical analysis, and history of recorded music.
Served as the main instructor for the game music composition lab, collaborating closely with other instructors and managing a diverse student population ranging from 17 to 70 years old.
Helped students develop their music skills through collaborative group projects and music production activities, creating a dynamic and engaging learning environment.
Conducted weekly presentations and public speaking sessions to 20+ students, providing valuable insights and facilitating discussions on various music topics.
Expanded teaching responsibilities to include instruction on technology, such as Wwise implementation, tailored to the specific needs of each course.
Adapted to different schedules every month and collaborated extensively with the teaching team, other instructors, and management to ensure effective course delivery and student success.