Summary
Skills
Overview
Work History
Education
Software
Volunteer
Interests
Languages
Work Availability
Work Preference
Timeline
Websites
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Saul Guzman Jr

Saul Guzman Jr

Los Angeles,CA

Summary

Craftsman ready to tackle games and implement technical knowledge in Maya. Experienced in character modeling and hard surface but also willing to learn and dive into newer methods and technologies. Knowledge in optimization of models to render in real time for games in Unreal Engine. Familiar in maintaining a library of assets and materials for physically based render materials for believable renders.

Skills

  • 3D Designer
  • 3D Modeling and Optimization
  • Marmoset Toolbag Rendering
  • Arnold Rendering
  • Texturing in 4k
  • UV Unwrapping
  • PBR Materials
  • Compositor of Models with Lighting
  • Video & Audio editing
  • Unreal Engine 5 Blueprints and Lighting

Overview

1
1
year of professional experience

Work History

3D Character Modeling and Texturing

Killer Sunshine Studio
Los Angeles , CA | Remote
2024.03 - Current
  • Craft and implement 3D models in creating monster parts models utilizing Zbrush, Maya, and Substance Painter.
  • Collaborate and iterate on the design philosophy of the project, enhancing the overall character design of concept sketches, and bringing them into the 3D space.
  • Develop and implement a workflow for low-poly modeling and UVing to meet the budget for the Unity Game Engine.
  • Conduct weekly brainstorm sessions and meetings to meet deadlines and provide solutions to new concepts for implementation into the Unity Engine.
  • Communicate and plan with the Lead 3D Artist to meet goals for meeting milestones in the development cycle for the game, while providing solutions to the 3D workflow.

3D Hard Surface

It Came from Planet Earth
Las Vegas , Nevada | Remote
2023.05 - Current
  • Design, model, and texture a sci-fi gun prop to be implemented into Maya.
  • Collaborate and develop two concept art pieces for locations, utilizing Adobe Photoshop.
  • Design and model an interior tavern with a floor plan and interior props using Maya and Arnold rendering.
  • Guide art interns by asking what concepts need to be done, and provide feedback before weekly meetings.

Education

BA in Game Art and Design -

Woodbury University
Burbank, CA
05.2024

Software

Adobe Photoshop

Adobe Illustrator

Adobe Premiere

Adobe After Effects

Adobe Substance Painter

Adobe Substance Designer

Autodesk Maya

Autodesk Motionbuilder

Marmoset Toolbag 3 & 4

Zbrush 2023

Unreal Engine 5

Volunteer

  • Church Collector | Collect donations during mass by gesturing appreciation to every member in a pew. Provide and greet both in English and Spanish to new and current community members the importance of faith and community engagement.

Interests

Video Games

Playing Guitar

Drawing

Languages

English
Native/ Bilingual
Spanish
Professional

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Work Preference

Work Type

Full TimeContract WorkGig WorkInternshipPart Time

Work Location

On-SiteRemoteHybrid

Important To Me

Company CultureFlexible work hoursWork-life balanceWork from home optionCareer advancement

Timeline

3D Character Modeling and Texturing

Killer Sunshine Studio
2024.03 - Current

3D Hard Surface

It Came from Planet Earth
2023.05 - Current

BA in Game Art and Design -

Woodbury University
Saul Guzman Jr