Summary
Work History
Education
Accomplishments
Additional Information
Skills
Websites
Overview
Generic

Jonathan Toney

Technical Artist/Unity Developer/CEO
Harrisburg,AR

Summary

Software Developer skilled at technical leadership, communication and presentations. Experienced in full project life cycle from design to implementation to integration. I've launched over 30 pieces of software working for various companies and have launched 2 pieces of interactive entertainment software on Steam.

Work History

CEO and Lead Unity Developer

Blind Alien Productions
09.2020 - Current
  • Published two products on Steam.
  • Handled the program structure, coding, and technical art aspects of the game on while working with a couple of team members to get feedback on the direction.
  • Networked with other teams working to build and test software plugins in exchange for feedback.
  • Acted on user feedback via community forums, Discord, and reviews on the store page.

Technical Design

Dauntless XR
01.2023 - 12.2023
  • Worked closely with designers, production staff and merchandising team members.
  • Storyboarded software workflows
  • Designed complex interfaces that took in real world data and displayed that data in a readable format at runtime.
  • Created graphics for trade show assets.
  • Identified and fixed bugs in every one of the teams software products.

Technical Artist

NuMedia Innovations
02.2017 - 10.2021
  • Architect, maintain, and produce content for an artificially intelligent avatar engine that utilizes Microsoft Cloud services for the humanization of technology and software.
  • Animated body and voice over animation and integrated into the PRSONAS software as externally loaded content packs.
  • Assisted with architecture of the data object used as the AI's memory cache.

Machine Operator

STADCO Automatics
10.2012 - 12.2013
  • Operated, maintained, and setup Davenport Model B screw machines for the production of precision parts.
  • Produce precision parts, and check with micrometers and other precisions instruments against a given print.

Infantryman

InfantrymanU.S. Army
04.2007 - 08.2012
  • Trained and lead personnel in the line of duty.
  • Briefed commissioned officers and non-commissioned officers on operations in the field and executed operations in accordance with plans established in the briefing room and planning room.
  • Used coordination and planning skills to achieve results according to schedule
  • Carried out day-day-day duties accurately and efficiently

Education

Bachelor's - Animation & Game Design

Living Arts College
Raleigh, NC
01.2014 - 2016.12

Accomplishments

  • Frontiers Reach -Published game that was released on March 1st, 2023. Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players assume the role of a starfighter pilot who is trying to gather a fleet of ships in the midst of an ongoing war in an effort to escape deep into uncharted space.
  • 109 Remastered. Released November 2020. In 109 Remastered players will pilot a scout ship that has befallen an unfortunate fate while out on routine patrols. In the midst of the celestial ruins they must search for supplies in a bid for survival. With the ability to launch scanning probes and salvage scrap for repairs, players will need to keep a close eye on their gauges and avoid hazardous zones and be careful how they move in the environment to avoid taking additional damage. All while working against the clock of a starship leaking air.

Additional Information

  • Prefer to work remotely, but willing to travel for work is expense are paid.

Skills

Blender

Overview

18
18
years of professional experience
Jonathan ToneyTechnical Artist/Unity Developer/CEO