Summary
Overview
Work History
Education
Skills
Misc Information
Timeline
Generic
SCOTT LUSSIER

SCOTT LUSSIER

Knoxville,TN

Summary

I am a Game Director with over 11 years of experience in Games as a Service, driven by my passion for leadership, team building, and innovation. I love creating and nurturing high-performing teams, fostering a collaborative environment where creativity and efficiency thrive. I take pride in my strong communication skills and my ability to inspire those around me. Hard work and dedication define my approach—I don't just lead; I actively contribute, problem-solve, and push boundaries to create engaging, high-quality experiences.

Overview

22
22
years of professional experience

Work History

Game Director

Crytek
03.2024 - Current
  • Created the 2024 and 2025 Roadmap and Directional Pillars including Post Malone's Murder Circus Event
  • Built Rotational Aim Assist for Console Hunt Showdown
  • Created a Game Mode template from scratch to increase prototyping speed
  • Directed both the technical and design implementation for New Player Bots
  • Reduced the UI/UX Redesign delay by eight months
  • Modified existing Content Pipelines to reduce outsourcing costs by 45%

Design Director

Crytek
03.2023 - 04.2024
  • Reworked the Map Development Pipeline to increase velocity by 40%
  • Established a new Content Development Pipeline and coordination alongside the Art Director to reduce content cost while ensuring delivery dates
  • Created the Live Service plan to ensure Revenue Targets were met
  • Instituted customer and employee satisfaction surveys
  • Established new Telemetry guidelines to empower Designers to make data informed decisions

Design Director

Hi-Rez Studios
01.2022 - 03.2023
  • Responsible for directing Rogue Company as a live service game while building the Mobile version of Rogue Company
  • Delivered Rogue Company Mobile to soft launch after eight months of development
  • Worked with Studio Leadership to transform the Rogue Company technology into a shared platform to increase prototyping efforts for future titles
  • Established a new developmental process which brought Marketing closer to the game development team

Design Manager

Hi-Rez Studios
08.2021 - 01.2022
  • Mentored and Managed the Design department
  • Created clear policies and mandates for how to receive promotions
  • Vision Holder and Design Lead for Characters, Balance, Systems, Monetization, and Levels
  • Ensured all department Leads were aligned on our Key Objectives and Milestones
  • Worked with Production to move towards Agile Development, Team Building, created a Leadership Development Program, and became SCRUM certified

Lead Designer

Hi-Rez Studios
09.2017 - 08.2021
    • Collaborated with the Creative Director on the core vision of the game
    • Managed and grew the Rogue Company Design Team from 3 to 15 employees
    • Lead Game Design, Level Design, Systems, Monetization, and onboarding from the prototype phase throughout production
    • Worked closely with Engineers, Technical Artists, Animators, Riggers, and the modeling team to ensure alignment on Characters, Environments, and Weapons
    • Worked closely with the Senior Leadership Team to 'Rebuild Hi-Rez Studios Culture' which included building Leadership and Development programs

Lead Designer

Hi-Rez Studios
10.2016 - 03.2017
    • Designed and created a Turn Based Strategy game based on the Smite Universe
    • Assisted in the creation of the design pillars for Systems, Combat, and Deck-building
    • Lead the Design team on creating five different factions with unique identities.
    • Assisted in laying the foundation for how to build games in Unreal Engine 4

Systems Designer

Hi-Rez Studios
01.2015 - 04.2016
    • Part of the team who brought Smite onto Console
    • Responsibilities included; Designing the Controls, Aim Assist, Movement, Aim Acceleration, Redesigning Abilities, Redesigning Gods, and redesigning the in-game shop to be console-friendly
    • Designed the Smite Console Spectator Mode
    • Established best practices for Smite God Designers to ensure all new Gods would play well on Console
    • Helped design the major in-game Monetization and Engagements events throughout 2016

ESports Administrator

Hi-Rez Studios
09.2014 - 01.2015
  • Worked with the eSports team to create the League Structure for the Smite Pro League
  • Created the guidelines and standards for on-air talent
  • Collaborated with the Smite Development team to ensure talking points, balance, and upcoming features were mentioned during the broadcast
  • Created and executed a Player Program which helped build Smite Professionals personal brand

Freelance ESports Commentator and Player

Major League Gaming
02.2003 - 01.2009
  • Commentated over thirty live broadcasts of Halo 3, Halo Reach, Halo 4, Gears of War 3, Call of Duty Black Ops 2, and Call of Duty Ghosts
  • Competed at a professional Level for Halo 1, 2, and 3 on Major League Gaming's Professional Circuit from 2003 to 2009 where I managed to win seven national championships

Education

Associate of Psychology - Psychology

Northern Virginia Community College
Manassas, VA
05.2010

Clinical Psychology -

George Mason University

Skills

  • Leadership
  • Team Building
  • Communication
  • Combat Design
  • Conflict Management
  • First Person and Third Person Shooter development
  • JIRA
  • Extensive knowledge of the Free-To-Play and Live Service Games
  • Community engagement
  • Creative vision

Misc Information

  • Completed a multitude of Dale Carnegie Classes including; Leadership Development, Stop Doing, Start Leading, Diplomacy and Tact, and Presentations.
  • Actively weigh in on improving the Leadership and Development program at Hi-Rez Studios.
  • Worked on Paladins for six months before their launch to ensure deadlines were met.
  • Worked on Realm Royale for four months before their launch to ensure deadlines were met.
  • Worked on Divine Knockout for two months to ensure deadlines were met.

Timeline

Game Director

Crytek
03.2024 - Current

Design Director

Crytek
03.2023 - 04.2024

Design Director

Hi-Rez Studios
01.2022 - 03.2023

Design Manager

Hi-Rez Studios
08.2021 - 01.2022

Lead Designer

Hi-Rez Studios
09.2017 - 08.2021

Lead Designer

Hi-Rez Studios
10.2016 - 03.2017

Systems Designer

Hi-Rez Studios
01.2015 - 04.2016

ESports Administrator

Hi-Rez Studios
09.2014 - 01.2015

Freelance ESports Commentator and Player

Major League Gaming
02.2003 - 01.2009

Associate of Psychology - Psychology

Northern Virginia Community College

Clinical Psychology -

George Mason University
SCOTT LUSSIER