Summary
Overview
Work History
Education
Skills
Personal Information
Languages
Projects
Timeline
Generic
ShiJie (Tony) Guo

ShiJie (Tony) Guo

Naperville,IL

Summary

  • Over 10 years of experience creating 3D objects for video games and mobile games.
  • Passionate about making games, quality driven.
  • Detail-oriented and strong communicator with peers and leads Modeling abilities in soft and hard surface.
  • Exceptional understanding of next generation asset creation pipelines and tools.
  • Able to effectively collaborate with game designers and programmers.
  • Able to work creatively as part of a large or small group.
  • Ability to guide and mentor junior staff.
  • Experienced in leading teams both in-person and remote.

Overview

9
9
years of professional experience

Work History

Senior 3D Artist

Block Tackle, Inc.
San Francisco, CA
07.2022 - 10.2023
  • Responsibilities include character modeling, environment modeling, and textures.
  • Created 3D models and textures for characters and environments in a variety of styles.
  • Collaborated with a team to ensure that all assets met project requirements within established deadlines.
  • Researched new technologies related to 3D art production pipelines and workflow optimization.
  • Created low polygon meshes from high resolution sculpts using retopology techniques.
  • Built texture maps from scratch using Adobe Photoshop or Substance Painter.

Game Art Producer

GameVision Studios
Naperville, IL
02.2021 - 05.2022
  • Collaborated with outsource manager to identify outsourcing requirements and establish efficient pipelines for art assets.
  • Created high-quality 3D models and PBR textures.
  • Manage communications and provide feedback to the outsourcing team.
  • Manage art assets in Unreal Engine and submit to client.

Partner and Art Director

Huo Hai Inc.
Beijing, China
02.2017 - 05.2022
  • Responsibilities include character modeling, environment modeling, and textures.
  • Collaborated with a team to ensure that all assets met project requirements within established deadlines.
  • Researched new technologies related to 3D art production pipelines and workflow optimization.
  • Created low polygon meshes from high resolution sculpts using retopology techniques.
  • Manage communications and provide feedback to internal and external artists to drive high-quality art assets.
  • Work closely with team members to determine outsourcing needs, pipelines, and budgets for art assets.
  • Created materials library for all assets in Unreal Engine.
  • Implement approved assets into the game engine while maintaining asset consistency.

Partner and Art Director

Le Ji Di Inc.
Beijing, China
01.2015 - 01.2017
  • Responsibilities include character modeling, environment modeling, and textures.
  • Collaborated with a team to ensure that all assets met project requirements within established deadlines.
  • Researched new technologies related to 3D art production pipelines and workflow optimization.
  • Created low polygon meshes from high resolution sculpts using retopology techniques.
  • Manage communications and provide feedback to internal and external artists to drive high-quality art assets.
  • Work closely with team members to determine outsourcing needs, pipelines, and budgets for art assets.
  • Created materials library for all assets in Unreal Engine.
  • Implement approved assets into the game engine while maintaining asset consistency.
  • Created animations for characters and provided assistance to engineers in creating animation Blueprints in UE4.

3D Eetnvironment Artist

Le Guo Inc.
Beijing, China
  • Responsible for 3D artwork and assisting other departments.
  • Assist character team with prop model and texture.
  • Accurately translate 2D concepts into 3D.
  • Set up lighting, effect, and art assets in Unity.
  • Collaborated effectively with team members to elevate project's visual quality.

3D Art Director

Guang Shu Chuan Mei Inc.
Beijing, China
  • Responsible for 3D artwork and assisting other departments.
  • Responsible for assisting in the design of art assets for the AR game and conducting quality control checks on all incoming assets from team members.
  • Assist logo and mascot design for the product.
  • Work closely with outsource manager to determine outsourcing needs, pipelines, and budgets for art assets.
  • Constructed entire game environment within the game engine.

3D Environment Team Leader

You Wan Ke Ji Inc.
Beijing, China
  • Managed environment modeling and texturing tasks.
  • Collaborated with project producer to ensure quality and timely delivery of art assets.
  • Assisted engineers in the development and testing of game engine features and materials.
  • Approved assets for game engine, ensuring their consistency and stability.

3D Environment Team Leader

Qu You Tian Ji Inc.
Beijing, China
  • Modeled responsibilities and textures in an environment setting.
  • Guide team members on their skill development and work closely to make high-quality art assets.
  • Worked closely with engineer team to conduct thorough environment testing.
  • Educate team members and managers on Next Generation art technology.
  • Monitored and supervised the work progress as well as quality of team members.

3D Team Leader

Zynga China Inc.
Beijing, China
  • Responsibilities included both character and environment modeling and texture for 2.5D life simulation game (BigGame)
  • Work with team members to create high-quality environment 3D models.
  • Collaborated with manager to create rigged and animated game characters.
  • Rendering characters and props in V-Ray.
  • Edit and add more details on rendering images.
  • Created high-quality GIF graphics using Adobe Imageready by utilizing rendering images.

3D Artist

Symbio Inc.
Beijing, China
  • Responsible for both character and environment modeling for various games and international clients.
  • Construct 3D models at various levels of detail.
  • Constructed the large scene through utilization of customer-provided image data.
  • Use proprietary tool to create athlete`s head for NBA players and NCAA players.
  • Accurately translate 2D concept art into 3D.

Education

Bachelor of Arts - Advertising Design

Beijing Union University
Beijing, China
01.2006

Skills

  • Hand painting texture
  • Traditional modeling techniques
  • Next generation asset creation
  • Project management
  • Self-motivated
  • ZBrush
  • Photoshop/Bodypaint C4D
  • Quixel
  • Substance Painter
  • Maya
  • Unity Engine
  • Substance Designer
  • Blender
  • SpeedTree
  • Unreal Engine

Personal Information

Title: 3D Generalist

Languages

  • English, Advanced
  • Chinese, Native

Projects

  • Le Ji Di: Bio Effect (VR)
  • Le Guo: Ba Dao Tian Xia (MMORPG)
  • Guang Shu Chuan Mei: Xiao Mo Tou Su Ku (AR)
  • You Wan Ke Ji: UWORLD (MMOG)
  • Qu You Tian Ji: Wu Xian Shi Jie (MMORPG)
  • Zynga: BigGame (SNS)
  • Symbio: 2K Games: NCAA 2006, NBA 2008-2010 Bandai Co., Ltd.: Fullmetal Alchemist 2007 Electronic Arts: NASCAR 2007
  • BlockTackle: DripDrop NFT

Timeline

Senior 3D Artist

Block Tackle, Inc.
07.2022 - 10.2023

Game Art Producer

GameVision Studios
02.2021 - 05.2022

Partner and Art Director

Huo Hai Inc.
02.2017 - 05.2022

Partner and Art Director

Le Ji Di Inc.
01.2015 - 01.2017

3D Eetnvironment Artist

Le Guo Inc.

3D Art Director

Guang Shu Chuan Mei Inc.

3D Environment Team Leader

You Wan Ke Ji Inc.

3D Environment Team Leader

Qu You Tian Ji Inc.

3D Team Leader

Zynga China Inc.

3D Artist

Symbio Inc.

Bachelor of Arts - Advertising Design

Beijing Union University
ShiJie (Tony) Guo