With over ten years in the gaming industry, I've been a Senior UI / UX Designer at Techland, a leading AAA game developer. Using Adobe CC suite and Figma, I've crafted captivating user interfaces for titles like "Dying Light 2" and an Unannounced AAA Open-World RPG, focusing on enhancing gameplay, narrative, and visual appeal.
Previously, as a Senior UI Artist at CD Projekt Red, I contributed to projects such as "Gwent: The Witcher Card Game", "Thronebreaker", and "Gwent Mobile". I also honed my skills at Ubisoft, working on titles like "The Division", "The Crew", and "Grow Home". My passion lies in creating engaging UI / UX experiences for a global audience.
I thrive on game design and development, constantly seeking to expand my skill set and industry knowledge. I'm excited to bring my UI / UX design expertise to new projects and collaborate with teams to create gaming experiences that delight players worldwide.