Summary
Overview
Work History
Education
Skills
Game development, 3D programming, OpenGL, Game engines, sport
Timeline
Generic

Simon Kete

Junior Software Developer
Vipava

Summary

Dynamic and tech-savvy intern at Arctur D.o.o, adept at problem-solving and creativity. Contributed to product feature development, enhancing user experience while managing project timelines and budgets. A fast learner with strong analytical thinking, I effectively supported teams, allowing for a focus on high-priority tasks.

Overview

1
1
year of professional experience

Work History

Intern

Arctur D.o.o
01.2024 - 03.2024
  • Supported staff members in their daily tasks, reducing workload burden and allowing for increased focus on higher-priority assignments.
  • Analyzed problems and worked with teams to develop solutions.
  • Collected, arranged, and input information into database system.

Intern

Arctur D.o.o
04.2023 - 06.2023
  • Assisted in development of new product feature, contributing to user-friendly experience.
  • Gained valuable experience working within a specific industry, applying learned concepts directly into relevant work situations.
  • Created and managed project plans, timelines and budgets.

Education

Bachelor of Science - Informatics

Višja Strokovna Šola
Nova Gorica, Slovenia
04.2001 -

Skills

    Fast learner

    Quick learner

    Computer skills

    Problem-solving

    Creativity and innovation

    Tech-Savvy

    Self motivation

    Analytical thinking

    Brand development

    Creative and resourceful

Game development, 3D programming, OpenGL, Game engines, sport

I have 1 year of experience in game development and 3D programming, with hands-on work using technologies such as OpenGL, Unity, and custom-built game engines. During this time, I’ve developed a wide range of projects, from experimental prototypes to fully functional systems. Some highlights include:

  • Voxel-based games: Developed a voxel shooter inspired by Ace of Spades and implemented a procedural marching cubes terrain system in Unity.
  • OpenGL Minecraft clone: Built a basic Minecraft-style game using OpenGL and C++, handling chunk management and rendering manually.
  • Custom rendering pipeline: Designed and implemented my own OpenGL-based rendering engine, with support for model importing, skeletal animation, and terrain rendering.
  • Physics simulation: Integrated Bullet Physics into my engine to simulate realistic collisions and dynamics.
  • GPU ray tracing: Created a real-time raytracer using GPU acceleration and a Bounding Volume Hierarchy (BVH).
  • Voxel ray tracing: Built a simple real-time voxel raytracer using Sparse Voxel Octrees (SVOs) for efficient scene representation.
  • Multiplayer networking: Added basic multiplayer support to my custom engines, including simple client-server communication.

I enjoy tackling systems-level challenges, building tools and engines from scratch, optimizing and pushing technical boundaries—especially in 3D graphics.

Timeline

Intern

Arctur D.o.o
01.2024 - 03.2024

Intern

Arctur D.o.o
04.2023 - 06.2023

Bachelor of Science - Informatics

Višja Strokovna Šola
04.2001 -
Simon KeteJunior Software Developer
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