
Senior game designer with 8+ years of experience in the industry. I bring expertise in complex UI, online competitive PvP, MMORPG content, and live support, along with strong technical skills and passion for dramatic stories.
In a PC MMORPG World of Warcraft, designed and implemented creature spells and abilities, visuals, player interactions, triggers, static and dynamic open world content, quests, NPCs, and holiday events using proprietary engine tools and Lua.
Major contributions:
In a PC MOBA Heroes of the Storm, designed and contributed to multiple features, systems, game modes, and seasonal events. Using XML and visual scripting, set up miscellaneous game data, touching nearly every component of the game service stack.
Major contributions:
In a PC MOBA Heroes of the Storm, participated in defining, designing, and implementing UI: widgets, layouts, menus, and in-game HUDs using XML, C++, and visual scripting.
Major contributions:
In a mobile RPG Creature quest, implemented UI and gameplay for multiple features and systems: