Summary
Overview
Work History
Education
Skills
Timeline
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Serge Morozov

Greater Los Angeles Area,CA

Summary

Senior game designer with 8+ years of experience in the industry. I bring expertise in complex UI, online competitive PvP, MMORPG content, and live support, along with strong technical skills and passion for dramatic stories.

Overview

9
9
years of professional experience

Work History

Senior Game Designer

Blizzard Entertainment
11.2020 - Current

In a PC MMORPG World of Warcraft, designed and implemented creature spells and abilities, visuals, player interactions, triggers, static and dynamic open world content, quests, NPCs, and holiday events using proprietary engine tools and Lua.

Major contributions:

  • Patch 9.2: Companion customization, Enhancement Console.
  • Patch 10.0.2: Tuskarr faction activities and quests (Biome Fishing, Fishing Gear, Fishing Holes) and associated world quests.
  • Patch 10.0.7: Faction Envoys and associated world quests.
  • Patch 10.1.7: Turbulent Timeways limited time event.
  • Throwaway prototypes for multiple features.

Game Designer

Blizzard Entertainment
03.2018 - 11.2020

In a PC MOBA Heroes of the Storm, designed and contributed to multiple features, systems, game modes, and seasonal events. Using XML and visual scripting, set up miscellaneous game data, touching nearly every component of the game service stack.

Major contributions:

  • Owned design for multiple features and system reworks, such as Ranked play questline, Call of the Nexus, Ranked Play rework, Matchmaking system.
  • Worked as a bridge between a design team and online engineering to define shared vision, plan, and execute game systems evolution.
  • Designed and implemented UX and UI for the many seasonal events: Toys I/II, Mechastorm II, Nexomania II, The Scarlet Heist.
  • Set up essential game data: quests, rewards, storefront items, promo campaigns in XML and visual scripting.

Associate Technical Designer

Blizzard Entertainment
04.2016 - 03.2018

In a PC MOBA Heroes of the Storm, participated in defining, designing, and implementing UI: widgets, layouts, menus, and in-game HUDs using XML, C++, and visual scripting.

Major contributions:

  • Defined architecture and implementation details for complex, robust, and scalable UI solutions.
  • Implemented various motion graphics, widgets, panes, menus, screens, and HUD frames.

Software Engineer

VC Mobile Entertainment
04.2015 - 04.2016

In a mobile RPG Creature quest, implemented UI and gameplay for multiple features and systems:

  • Loot boxes and real money purchases, limited time events and holidays in Lua and JavaScript.
  • Motion graphics and sequences, widgets, gameplay scripting in Lua and C++.

Education

Master of Science - Computer Science

University of Joensuu
Joensuu, Finland
06.2008

Specialist (5 Year Degree) - Computer Science

Petrozavodsk State University
Apatity, Russia
06.2006

Skills

  • World of Warcraft (Lua, SQL)
  • Heroes of the Storm and Starcraft II (C, XML, Visual scripting)
  • Unity (C#), Unreal Engine 5 (Blueprints, C)
  • Marmalade Game Studio (Lua, C), Love2D (Lua)

Timeline

Senior Game Designer

Blizzard Entertainment
11.2020 - Current

Game Designer

Blizzard Entertainment
03.2018 - 11.2020

Associate Technical Designer

Blizzard Entertainment
04.2016 - 03.2018

Software Engineer

VC Mobile Entertainment
04.2015 - 04.2016

Master of Science - Computer Science

University of Joensuu

Specialist (5 Year Degree) - Computer Science

Petrozavodsk State University
Serge Morozov