Junior game developer focused on high productivity and on-time task delivery. Skills include game design, Unreal Engine, and 3D modeling. Strong problem-solving and teamwork support successful project outcomes.
Overview
1
1
Language
2
2
years of professional experience
Work History
Head Ref | Intramural sports
SCAD
Savannah, Georgia
09.2024 - Current
Managed inventory of volleyball equipment for intramural sports program, ensuring event availability.
Coordinated scheduling and team logistics for intramural sports activities.
Contributed to launch of new sports offerings to boost student engagement in SCAD intramural program.
Executed daily operations with accuracy and efficiency.
Proposed innovative ideas to enhance team performance and overall outcomes.
Education
Bachelor of Arts - Interactive Design/Game Development
Savannah College of Arts And Design (SCAD)
Savannah, GA
09-2023
Skills
Software: Substance Painter, Photoshop, Illustrator, Maya, Unreal Engine, Procreate, After Effects, Premiere Pro, Substance Designer, UEFN, Miro, Microsoft Office, Discord
Technical Skills: Game design, 3D modeling, UV mapping, Texturing, Level Design, Video editing, Unreal Blueprinting
Professional Skills: Communication, Leadership, Time management, Team leadershipProject managementProject skills, Problem solving
Interactive media design
Game development
Team coordination
DESIGN EXPERIENCE
Lead Environment Artist | SCAD SERVE (Coast Quest) March 2026, Led a team of 4 artists to create an environment for our educational fortnite island., Created an environment using UEFN, textured models and created an environment strategically to guy the player., Spoke with stakeholders and presented progress to stakeholders for feedback.
Lead Game Designer and Producer |Raccoon Rampage [Savannah Global Game Jam February 2026, Led a team of 17 artists and developers to create a fully playable game within 48 hours., Edited the part of the game trailer, in Adobe After Effects and created scenes in unreal for the final Global Game Jam submission.
Game Art, Game Sound and Game Design | Collaborative Project (Archeomancy) January of 2026, A small team created a fully playable game in Unreal engine 5., Modeled assets in Maya, UV mapped, textured and created a trailer.
Game Designer | Narrative Personal Project (Frozen Letters) August of 2025, Modeled assets in Maya, UV mapped, textured and created a narrative video., Final model of the Antarctic Marambio base in Unreal Engine.
Languages
Portuguese
Professional
Timeline
Head Ref | Intramural sports
SCAD
09.2024 - Current
Bachelor of Arts - Interactive Design/Game Development