Summary
Overview
Work History
Education
Skills
DESIGN EXPERIENCE
Languages
Timeline
Generic

Sofia Melo Stevens

Savannah,GA

Summary

Junior game developer focused on high productivity and on-time task delivery. Skills include game design, Unreal Engine, and 3D modeling. Strong problem-solving and teamwork support successful project outcomes.

Overview

1
1
Language
2
2
years of professional experience

Work History

Head Ref | Intramural sports

SCAD
Savannah, Georgia
09.2024 - Current
  • Managed inventory of volleyball equipment for intramural sports program, ensuring event availability.
  • Coordinated scheduling and team logistics for intramural sports activities.
  • Contributed to launch of new sports offerings to boost student engagement in SCAD intramural program.
  • Executed daily operations with accuracy and efficiency.
  • Proposed innovative ideas to enhance team performance and overall outcomes.

Education

Bachelor of Arts - Interactive Design/Game Development

Savannah College of Arts And Design (SCAD)
Savannah, GA
09-2023

Skills

  • Software: Substance Painter, Photoshop, Illustrator, Maya, Unreal Engine, Procreate, After Effects, Premiere Pro, Substance Designer, UEFN, Miro, Microsoft Office, Discord
  • Technical Skills: Game design, 3D modeling, UV mapping, Texturing, Level Design, Video editing, Unreal Blueprinting
  • Professional Skills: Communication, Leadership, Time management, Team leadershipProject managementProject skills, Problem solving
  • Interactive media design
  • Game development
  • Team coordination

DESIGN EXPERIENCE

  • Lead Environment Artist | SCAD SERVE (Coast Quest) March 2026, Led a team of 4 artists to create an environment for our educational fortnite island., Created an environment using UEFN, textured models and created an environment strategically to guy the player., Spoke with stakeholders and presented progress to stakeholders for feedback.
  • Lead Game Designer and Producer |Raccoon Rampage [Savannah Global Game Jam February 2026, Led a team of 17 artists and developers to create a fully playable game within 48 hours., Edited the part of the game trailer, in Adobe After Effects and created scenes in unreal for the final Global Game Jam submission.
  • Game Art, Game Sound and Game Design | Collaborative Project (Archeomancy) January of 2026, A small team created a fully playable game in Unreal engine 5., Modeled assets in Maya, UV mapped, textured and created a trailer.
  • Game Designer | Narrative Personal Project (Frozen Letters) August of 2025, Modeled assets in Maya, UV mapped, textured and created a narrative video., Final model of the Antarctic Marambio base in Unreal Engine.

Languages

Portuguese
Professional

Timeline

Head Ref | Intramural sports

SCAD
09.2024 - Current

Bachelor of Arts - Interactive Design/Game Development

Savannah College of Arts And Design (SCAD)
Sofia Melo Stevens