
Gameplay generalist engineer specializing in low-level architecture and Unreal Engine. Interested in building high-performance, modular systems and managing the technical challenges of real-time multiplayer games.
Programming Languages: C#, C/C, Python
Engines: Unity, Unreal Engine
Source Control: Perforce, Git
Tools: Jenkins, Jira, Visual Studio, Rider
Misc: System Design, Agile/Waterfall Methodologies
3rd Place at FIEA Game Jam 2026
Collaborated as part of a team of 4 to develop "Find Me", a project centered on the theme of "Exploration," within 48 hours.