Summary
Overview
Work History
Education
Skills
Accomplishments
Timeline
Generic

Soumya Thakur

Orlando,FL

Summary

Gameplay generalist engineer specializing in low-level architecture and Unreal Engine. Interested in building high-performance, modular systems and managing the technical challenges of real-time multiplayer games.

Overview

4
4
years of professional experience

Work History

Lead Programmer

Skaldforge
Orlando, FL
10.2025 - Current
  • Engineered responsive multiplayer movement mechanics, including Grapple, Ground Slam, and Slide, by implementing server-authoritative logic and leveraging Unreal Engine's client-side prediction.
  • Established a professional development pipeline by integrating
    Jenkins CI/CD for auto-compilation and build distribution, while standardizing Code Review protocols to ensure codebase maintainability and defensive coding standards.
  • Resolved critical client-server de-sync issues by leveraging the Visual Logger to analyze replication and pinpoint state divergence

Founding Team Member (Tech)

Tomo Club
King of Prussia, PA
07.2022 - 06.2025
  • Designed and engineered the 'Gameplay and Experience Module' to deliver games to classrooms, featuring moderation tools that allow teachers to observe student gameplay. Implemented the product from ideation and feature design to programming and A/B testing.
  • Developed multiplayer gameplay systems for four titles using Unity, C#, and Photon Engine, including AI-driven enemies, 2D/3D co-op puzzles, and PvP grid-based mechanics, working on the entire development cycle from prototyping to maintenance.
  • Optimized web game performance on Chromebooks by reducing CPU and memory overhead, lowering network latency, and optimizing resource usage, resulting in a 20% increase in overall frame rate.

Education

Master of Science - Interactive Entertainment

University of Central Florida
Orlando
12-2026

Bachelor of Technology - Mechatronics

Manipal Institute of Technology
Manipal
09-2021

Skills

    Programming Languages: C#, C/C, Python

    Engines: Unity, Unreal Engine

    Source Control: Perforce, Git

    Tools: Jenkins, Jira, Visual Studio, Rider

    Misc: System Design, Agile/Waterfall Methodologies

Accomplishments

    3rd Place at FIEA Game Jam 2026

    Collaborated as part of a team of 4 to develop "Find Me", a project centered on the theme of "Exploration," within 48 hours.

Timeline

Lead Programmer

Skaldforge
10.2025 - Current

Founding Team Member (Tech)

Tomo Club
07.2022 - 06.2025

Bachelor of Technology - Mechatronics

Manipal Institute of Technology

Master of Science - Interactive Entertainment

University of Central Florida