Summary
Overview
Work History
Education
Skills
Work Availability
Timeline
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Steve Firchow

Altadena,CA

Summary

Art Director and Concept Artist with a proven track record at Machine Zone, Monolith,

Big Fish Games and Spark. Expert in Adobe Photoshop, proficient in Maya, expert in Drawing and Painting. Art directed Reign of Vampires, Final Fantasy:War For Eos, Hidden Expedition and others. Experienced in team leadership, career development and maintaining high standards across all visual game assets. Conceived and developed creator-friendly AI-assisted workflow.

Overview

30
30
years of professional experience

Work History

Art Director

Machine Zone/Applovin
06.2021 - 01.2025

Reign of Vampires, Final Fantasy: War For Eos

  • Pitched Reign Of Vampires and art-directed all aspects of the project from conception through to launch and live service.
  • Created briefs for 70+ characters and 40+ buildings and guided them from concept through to modeling, animation and vfx. Created briefs for all 2D art based on needs from the design group.
  • Reviewed art from sketch through to final image and applied the finishing and editing for characters, buildings and illustrations.
  • Worked with five international outsource art studios to satisfy the visual needs of a complex 4X game in 6 months.
  • Wrote comprehensive style guidelines for both Reign of Vampires and Final Fantasy: War for Eos covering 4000+ game assets.
  • Wrote detailed guidelines for a creator-friendly generative-art workflow.
  • Developed studio-wide policies for the use of AI image generators.
  • Built AI models based on MZ game assets for characters, buildings, illustrations, ui and 2d assets.
  • Reviewed all art, (Concept, 2D assets, Models, Environments, Animation, VFX, UI).
  • Interfaced directly with stakeholders.
  • Hired artists. Reviewed candidate portfolios and created custom tests. Interviewed candidates and made final hiring decisions.
  • Managed 5 direct reports. Approved timecards, PTO requests, resolved time-clock issues.
  • Maintained 1:1s with artists and created goals for career development and advancement.

Lead 2d/Concept Artist

Machine Zone/Applovin
12.2019 - 05.2021

World War Rising, Mobile Strike, Final Fantasy:A New Empire, Game Of War

  • Created concept art for characters and environments.
  • Created 2d game assets: Illustration Banners for Events, Troops, Avatars, Gear Sets, Props, Icons and UI elements.
  • Worked with international outsource vendors creating briefs for concept and 2d art.
  • Reviewed submissions from vendors, provided art/process feedback, approved art and integrated submissions into live games.

Advanced Concept Artist

Monolith Productions
01.2010 - 08.2018

Shadow of War, Shadow of Mordor, War In The North, Guardians of Middle-Earth,

  • Created concepts, key art and marketing art.
  • Supported character concept artists.
  • Created storyboards for Cinematic Department.
  • Supported environment artists with background mattes.
  • Created loadscreen illustrations.
  • Created matte paintings for Cinematic Department.

Art Director

Big Fish Games
01.2009 - 03.2010

Hidden Expedition: Uncharted Islands, Hidden Expedition: Devils Triangle.

  • Directed the work of six artists in the creation of background paintings, puzzles, character and HUD/Shell art.
  • Produced storyboards, concepts and final production art.
  • Worked with design and engineering to build smooth workflow pipelines.
  • Created standards for asset creation and implementation, naming conventions and art processes.
  • Controlled game scope to fit within the project's technical and skill-level constraints.
  • Worked with Flash and Maya animators to create animations optimized for framerate specifications.
  • Worked with animators and AfterEffects artists to create cinematics and transition cutscenes.

Education

Life Labs
Palo Alto, CA
06-2020

Gnomon Workshop
Los Angeles, CA
03-2002

Bachelor of Arts - Illustration

California State University Long Beach
01.1992

Skills

  • Adobe Photoshop
  • Drawing and Painting
  • Autodesk Maya
  • Layer(AI)
  • Perforce
  • Jira

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Timeline

Art Director

Machine Zone/Applovin
06.2021 - 01.2025

Lead 2d/Concept Artist

Machine Zone/Applovin
12.2019 - 05.2021

Advanced Concept Artist

Monolith Productions
01.2010 - 08.2018

Art Director

Big Fish Games
01.2009 - 03.2010

Life Labs

Gnomon Workshop

Bachelor of Arts - Illustration

California State University Long Beach
Steve Firchow