Project Dante (Dungeons & Dragons) (UE4)
- Responsible for level design from paper to in engine implementation.
- Encounter paper design and implementation.
- System design including puzzle based interactions.
Raccoon Lagoon (VR) (UE4)
- Lead designer for the project.
- Responsible for the design of the main gameplay interactions for the game.
- Worked with team leads, artists, engineering and our design team to maintain the whimsical vision of the title while providing players meaningful interactions that felt natural and most of all fun.
- Implemented quest and item data and game systems as needed by the design team including test maps.
Brass Tactics (VR) (UE4)
- Level Design for co-op, single player and multiplayer
scenarios.
- Script balancing based on level needs.
- Audio localization Implementation.
Witchblood (VR) (UE4)
- Narrative development and script writing.
- Character and backstory development.
- Level design.
- Level art implementation.
- Level population and encounters
Access Code (VR) (Google Daydream)
- VR game prototyping.
- Established foundation for IP story and puzzle direction.
- Puzzle design.
- Gameplay mechanics implementation.
- Voiceover and general audio implementation.
Hypercade (VR) (Unity)
- Level design, wave scripting and game balance.
Unreleased RTS game (UE4)
- Level design, wave scripting and game balance.
Defense Grid 2 (Proprietary Engine)
- Level design, wave scripting, and extended game mode implementation.
Chroma, a music based shooter co-developed with Harmonix (unreleased) (UE3-UE4)
- Gameplay lead and map designer.
- Weapon design and balancing.
- Game mode design.
Counter-Strike: Global Offensive (Source)
- Gameplay lead for the project.
- Designed and implemented all of the new weapons and equipment.
- Balanced all of the classic Counter-Strike weapons under a new weapon model while trying to maintain the balance of feel of older revisions of CS in order to maintain audience.
- Designed the Arms Race and Demolition game modes.
- Designed the Arms Race Maps.
Social Media Coordinator
- Coordinated, wrote and posted social media content for Hidden Path Entertainment across all major social media platforms in addition to my regular job duties.
- Wrote blog posts both for Hidden Path Entertainment's website and external partners.
- Performed as host and coordinator for Hidden Path Entertainment livestreams.
- Setup and maintained Hidden Path Entertainment's official Discord server.