Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

Steve Kramer

Duvall,WA

Summary

Professional with strong background in game development, adept at crafting immersive and engaging player experiences. Skilled in game mechanics, level design, and narrative development. Known for effective team collaboration and adaptable to project needs. Focused on delivering high-quality results and driving project success.

Overview

32
32
years of professional experience

Work History

Senior 3D Game Designer / XR Engineer

Nike
05.2022 - 09.2025
  • Designed and prototyped tools using Nvidia Omniverse to promote real time collaboration between shoe and material designers.
  • Designed digital experiences (Mobile, AR) to coincide with physical installations at major sporting events including the 2024 Summer Olympics, 2023 Women's World Cup, and Boston Marathon.
  • Consulted, created, launched and managed Snap AR campaigns for Jordan 11 and Nike Pegasus.
  • Designed and prototyped a full scale soccer game for use of professional athletes in the Nike Sports Research Lab utilizing a mix of Unreal 4 and projection cameras to capture and score player performance.
  • Created and Maintained Google Analytics for multiple internal web-based projects.
  • Setup automated testing frameworks for internal website security compliances.
  • Assisted idea generation and prototyping to assess content effectiveness.
  • Provided game design consultation for both internal and external partners globally.

Senior Game Developer (contract)

Nike
06.2021 - 05.2022
  • Provided a Game Design lens to help build the next generation of Nike Technology Innovation products and services.
  • Cultivated professional working relationships with marketing department, other design personnel and upper management.

Senior Level Designer

Final Strike Games
09.2020 - 02.2021


Unannounced AAA project (UE4)

  • Lead level designer from paper to in engine implementation (landscape/indoor).
  • Responsible for all level ideation and world building for the project.
  • Responsible for level layout, pathing and ensuring all game modes are supported.


Rocket Arena (Competitive Arena Shooter | UE4)

  • Lead level designer for the project.
  • Responsible for level layout, pathing and ensuring all game modes are supported.

Senior Game Designer

Hidden Path Entertainment
09.2010 - 08.2020


Project Dante (Dungeons & Dragons) (UE4)

  • Responsible for level design from paper to in engine implementation.
  • Encounter paper design and implementation.
  • System design including puzzle based interactions.


Raccoon Lagoon (VR) (UE4)

  • Lead designer for the project.
  • Responsible for the design of the main gameplay interactions for the game.
  • Worked with team leads, artists, engineering and our design team to maintain the whimsical vision of the title while providing players meaningful interactions that felt natural and most of all fun.
  • Implemented quest and item data and game systems as needed by the design team including test maps.


Brass Tactics (VR) (UE4)

  • Level Design for co-op, single player and multiplayer

scenarios.

  • Script balancing based on level needs.
  • Audio localization Implementation.


Witchblood (VR) (UE4)

  • Narrative development and script writing.
  • Character and backstory development.
  • Level design.
  • Level art implementation.
  • Level population and encounters


Access Code (VR) (Google Daydream)

  • VR game prototyping.
  • Established foundation for IP story and puzzle direction.
  • Puzzle design.
  • Gameplay mechanics implementation.
  • Voiceover and general audio implementation.


Hypercade (VR) (Unity)

  • Level design, wave scripting and game balance.


Unreleased RTS game (UE4)

  • Level design, wave scripting and game balance.


Defense Grid 2 (Proprietary Engine)

  • Level design, wave scripting, and extended game mode implementation.


Chroma, a music based shooter co-developed with Harmonix (unreleased) (UE3-UE4)

  • Gameplay lead and map designer.
  • Weapon design and balancing.
  • Game mode design.


Counter-Strike: Global Offensive (Source)

  • Gameplay lead for the project.
  • Designed and implemented all of the new weapons and equipment.
  • Balanced all of the classic Counter-Strike weapons under a new weapon model while trying to maintain the balance of feel of older revisions of CS in order to maintain audience.
  • Designed the Arms Race and Demolition game modes.
  • Designed the Arms Race Maps.


Social Media Coordinator

  • Coordinated, wrote and posted social media content for Hidden Path Entertainment across all major social media platforms in addition to my regular job duties.
  • Wrote blog posts both for Hidden Path Entertainment's website and external partners.
  • Performed as host and coordinator for Hidden Path Entertainment livestreams.
  • Setup and maintained Hidden Path Entertainment's official Discord server.

Independant Contractor

Very Very Spaceship
10.2018 - 12.2018
  • We are Jake | King of the Jakes | Arms Race (Livestream driven games on Mixer.com).
  • Design consulting, including design discussion, documentation reviews and other advice.
  • Weekly viewing of a live hosted show for the company’s games.

Senior Game Designer

SONY ONLINE ENTERTAINMENT
06.2004 - 07.2010


The Agency (Unreleased First person shooter MMO | UE3)

  • Principal designer of the PvP systems and game modes
  • Directly supervised level designers in the production of PvP maps


EverQuest II – Base game, 6 expansions and 2 adventure packs (MMORPG for PC)

  • Responsible for zone and expansion design documentation including both the creation of original story lines and map layouts
  • Principal designer on all new player experiences
  • Designed and implemented outdoor and dungeon zones including all NPC placement, difficulty tuning, AI pathing, event scripting (LUA) and quest writing/implementation
  • Created quest rewards including the naming, and balancing of thousands of in game items

Quality Assurance Supervisor

MIDWAY HOME ENTERTAINMENT
08.2000 - 06.2004
  • Supervised, trained, and mentored QA Analysts (including team sizes from 5-150 testers).
  • Designed a QA training program to accommodate the massive QA needs of the company.
  • Admin duties included time tracking, attendance, PTO, and disciplinary measures.

Level Designer

MIDWAY HOME ENTERTAINMENT
06.1997 - 09.2000
  • Level Designer for the following projects: Hydro Thunder (Arcade/Console), Doom64 Part II (Unreleased), Quake 64, Offroad Challenge (Arcade), and Kyle Petty's No Fear Racing (SNES)

Senior Product Analyst

MIDWAY HOME ENTERTAINMENT
08.1993 - 06.1997
  • Reported defects in game titles, created ESRB submission tapes, created test plans, provided customer phone support, and wrote competitive analysis documents

Education

Some College (No Degree) - English Literature

Southwestern College
Chula Vista, CA

Skills

  • Player experience evaluation
  • Level design
  • Game mechanics design
  • Augmented reality design
  • Virtual reality design
  • Project documentation
  • Game balance
  • Concept development

Timeline

Senior 3D Game Designer / XR Engineer

Nike
05.2022 - 09.2025

Senior Game Developer (contract)

Nike
06.2021 - 05.2022

Senior Level Designer

Final Strike Games
09.2020 - 02.2021

Independant Contractor

Very Very Spaceship
10.2018 - 12.2018

Senior Game Designer

Hidden Path Entertainment
09.2010 - 08.2020

Senior Game Designer

SONY ONLINE ENTERTAINMENT
06.2004 - 07.2010

Quality Assurance Supervisor

MIDWAY HOME ENTERTAINMENT
08.2000 - 06.2004

Level Designer

MIDWAY HOME ENTERTAINMENT
06.1997 - 09.2000

Senior Product Analyst

MIDWAY HOME ENTERTAINMENT
08.1993 - 06.1997

Some College (No Degree) - English Literature

Southwestern College