Summary
Overview
Work History
Education
Skills
Websites
Volunteer Experience
Phone
Timeline
Generic

Steve Rowse

Bothell,WA

Summary

I am a versatile 3D Artist with the ability to adapt to diverse artistic and technical challenges across various software development environments. I have over 25 years of 3D art creation in the medical and entertainment industries. I excel in researching new techniques and developing innovative solutions to complex technical problems. I am passionate about creating compelling visual art and thrive in collaborative team settings. I am proficient in a wide range of current software packages and enjoy leaning new ones.

Overview

28
28
years of professional experience

Work History

Principal Artist

Surgical Science North America/Mimic Technologies
Seattle, WA
09.2011 - 11.2025
  • Responsible for 3D content creation and technical development for virtual reality, Surgical Robotic Simulator including pipeline development, 3D modeling both hard surface and organic meshes, lighting, rigging, animation, UI design and marketing materials.

Vehicle / Weapons props Artist - Freelance

Gala Games - Walking Dead
02.2021 - 03.2023
  • Responsible for creating weapons and vehicle props.

Creative Director - Freelance

Local Loop
01.2015 - 01.2016
  • Responsible for designing and creating visual content for print and website.

Sr. Vehicle Artist

Zipper Interactive
Redmond, WA
11.2005 - 06.2011
  • Created real world and concept vehicles for M.A.G and other S.O.C.O.M. titles.
  • Set modeling and texturing quality bar.
  • Responsible for tech development of real time vehicle damage system.
  • Worked with scripts, rigid bodies and FX.
  • Managed assets, created pipeline, lead a Maya Users Group, brought together artists to discuss new techniques, plug-ins, procedures, and other 3D applications.

Lead Traffic Vehicle Artist / 3D Vehicle Artist

Electronic Arts
Vancouver, Canada
04.2004 - 11.2005
  • Modeled cars and custom components for Need for Speed's Underground 2 and Most Wanted.
  • Ensured high quality standards for team.
  • Worked as a technical artist creating new procedures and scripts to streamline art production pipeline.
  • Led small team of artists in designing new IP.
  • Managed assets and schedules for Most Wanted and current production.

3D/2D Artist/Animator

Microsoft
Redmond, WA
06.2003 - 08.2003
  • Developed, modeled, textured, and animated a 3D character and environment for new technologies in research and development.

3D Artist

Beep Industries
Kirkland, WA
01.2003 - 04.2003
  • Modeled, textured, and designed environments and final Boss for Voodoo Vince.

Artist

Sucker Punch
Bellevue, WA
08.2002 - 09.2002
  • Created 2d environment art using Flash, for cut scenes for Sly Cooper on PS2.

Lead Vehicle Artist

Boss Game Studios
Redmond, WA
06.2001 - 06.2002
  • Maintained schedule and deadlines for cars.
  • Edited models, designed, created, animated and textured cars and drivers.
  • Worked with programmers to develop car game play elements.
  • (Forza motorsports)

Animation Lead/ 2d and 3D Artist

Humongous Entertainment
Woodinville, WA
03.1998 - 06.2001

Education

Associate of Applied Arts - Computer Animation / Multimedia

Art Institute of Seattle

Skills

  • Maya
  • 3D Studio Max
  • Photoshop
  • Premiere
  • Substance Painter
  • Python
  • Substance Designer
  • Mudbox
  • ZBrush
  • Unity

Volunteer Experience

Head Coach for FIRST LEGO League Robotics (FLL), 08/19, present, Lead a team of youths ages 8-14, in a S.T.E.M. based LEGO robotics competitions., Provide guidance to build leadership and problem-solving skills., Inspire and motivate team members to work hard as they help others., Organized meetings, mentored character, directed projects and teach technical skills necessary to build, program and compete with a LEGO robot., Empower team to develop and present technical research project., Reinforce FLL Core Values to position team members up for future success.

Phone

cell, 4259995236

Timeline

Vehicle / Weapons props Artist - Freelance

Gala Games - Walking Dead
02.2021 - 03.2023

Creative Director - Freelance

Local Loop
01.2015 - 01.2016

Principal Artist

Surgical Science North America/Mimic Technologies
09.2011 - 11.2025

Sr. Vehicle Artist

Zipper Interactive
11.2005 - 06.2011

Lead Traffic Vehicle Artist / 3D Vehicle Artist

Electronic Arts
04.2004 - 11.2005

3D/2D Artist/Animator

Microsoft
06.2003 - 08.2003

3D Artist

Beep Industries
01.2003 - 04.2003

Artist

Sucker Punch
08.2002 - 09.2002

Lead Vehicle Artist

Boss Game Studios
06.2001 - 06.2002

Animation Lead/ 2d and 3D Artist

Humongous Entertainment
03.1998 - 06.2001

Associate of Applied Arts - Computer Animation / Multimedia

Art Institute of Seattle
Steve Rowse